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General Tabletop Discussion
*Dungeons & Dragons
A simple questions for Power Gamers, Optimizers, and Min-Maxers.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6965243" data-attributes="member: 6787650"><p>I think that's a pretty reasonable definition of "powergamer". I've said before that one way I know I'm a powergamer at heart is that when my roleplaying instincts come into conflict with my powergaming instincts, I'm very strongly tempted to rationalize a roleplaying solution. (The Paladin who dabbles in the lore of Cthulhu for a Warlock 2 dip, for example. "I didn't go to Warlock 3 so I never made Cthulhu any promises! It's just knowledge, and knowledge can't hurt anyone." <em>Yeah, right. But you don't even know what Cthulhu's agenda is, buddy, or what the effects are of drawing upon his power. Despite all your chin-stroking, and rejecting power from Oberon because you "didn't want to be beholden to anyone," we all knew you were going to wind up a Warlock 2 sooner or later, dude. You're a powergamer at heart.</em>)</p><p></p><p>It's also why I refuse to play almost all low-Int characters--because I usually can't stand roleplaying a simpleton and making suboptimal decisions. (The exception is certain kinds of hermit Moon Druids who don't talk very much and behave more like animals than humans, and rage-filled antisocial BBEG-wannabe necromancers for whom being simultaneously dimwitted and arrogant is funny to me.) Mental stats are extremely important to my fun because they control how much I like and respect the PC that I'm playing. A PC whose player dislikes him is usually headed for trouble, unless the player also finds the PC amusing.</p><p></p><p>It's not exactly a good thing; it's not entirely a bad thing; but it is definitely an observation about a playstyle.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6965243, member: 6787650"] I think that's a pretty reasonable definition of "powergamer". I've said before that one way I know I'm a powergamer at heart is that when my roleplaying instincts come into conflict with my powergaming instincts, I'm very strongly tempted to rationalize a roleplaying solution. (The Paladin who dabbles in the lore of Cthulhu for a Warlock 2 dip, for example. "I didn't go to Warlock 3 so I never made Cthulhu any promises! It's just knowledge, and knowledge can't hurt anyone." [I]Yeah, right. But you don't even know what Cthulhu's agenda is, buddy, or what the effects are of drawing upon his power. Despite all your chin-stroking, and rejecting power from Oberon because you "didn't want to be beholden to anyone," we all knew you were going to wind up a Warlock 2 sooner or later, dude. You're a powergamer at heart.[/I]) It's also why I refuse to play almost all low-Int characters--because I usually can't stand roleplaying a simpleton and making suboptimal decisions. (The exception is certain kinds of hermit Moon Druids who don't talk very much and behave more like animals than humans, and rage-filled antisocial BBEG-wannabe necromancers for whom being simultaneously dimwitted and arrogant is funny to me.) Mental stats are extremely important to my fun because they control how much I like and respect the PC that I'm playing. A PC whose player dislikes him is usually headed for trouble, unless the player also finds the PC amusing. It's not exactly a good thing; it's not entirely a bad thing; but it is definitely an observation about a playstyle. [/QUOTE]
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A simple questions for Power Gamers, Optimizers, and Min-Maxers.
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