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A simple questions for Power Gamers, Optimizers, and Min-Maxers.
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<blockquote data-quote="smbakeresq" data-source="post: 6966252" data-attributes="member: 28301"><p>First off, if the group took half an hour trying to plan something I would roll a wondering encounter every 5 minutes after the first 5 minutes. Move along!!!! That's what emails are for.</p><p></p><p>Second, he can put in his piece, but it should be something direct and straight forward with an occasional stroke of genius. 7 Int is Forrest Gump.</p><p></p><p></p><p></p><p>For this reason we roll scores. The ability by method is forcing balance on players for no reason, the DM can easily balance out stuff. I get the need for it with AL, but outside of that it makes no sense. The game was different then, but in the greatest adventure of all time, Against the Giants, here are the pre-generated ability scores, as an example:</p><p></p><p>S D C I W CHR</p><p>10 15 16 16 12 13 wizard</p><p>12 18 15 14 11 15 rogue</p><p>16 12 16 10 18 17 cleric</p><p>15 17 18 14 16 16 ranger</p><p>16 17 15 18 17 12 Wizard!!</p><p></p><p></p><p>The rest the characters were along the same lines, and at that time I remember looking at them and said "No was they rolled with these with 4d6 (drop lowest.) That's the characters they gave to people to play at the tournament. Now to me those are hero's, and the DM can balance those easy with a little effort.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 6966252, member: 28301"] First off, if the group took half an hour trying to plan something I would roll a wondering encounter every 5 minutes after the first 5 minutes. Move along!!!! That's what emails are for. Second, he can put in his piece, but it should be something direct and straight forward with an occasional stroke of genius. 7 Int is Forrest Gump. For this reason we roll scores. The ability by method is forcing balance on players for no reason, the DM can easily balance out stuff. I get the need for it with AL, but outside of that it makes no sense. The game was different then, but in the greatest adventure of all time, Against the Giants, here are the pre-generated ability scores, as an example: S D C I W CHR 10 15 16 16 12 13 wizard 12 18 15 14 11 15 rogue 16 12 16 10 18 17 cleric 15 17 18 14 16 16 ranger 16 17 15 18 17 12 Wizard!! The rest the characters were along the same lines, and at that time I remember looking at them and said "No was they rolled with these with 4d6 (drop lowest.) That's the characters they gave to people to play at the tournament. Now to me those are hero's, and the DM can balance those easy with a little effort. [/QUOTE]
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