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General Tabletop Discussion
*Dungeons & Dragons
A simple questions for Power Gamers, Optimizers, and Min-Maxers.
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<blockquote data-quote="dave2008" data-source="post: 6966597" data-attributes="member: 83242"><p>I disagree, but let me clarify.</p><p></p><p> </p><p></p><p>I doubt it would be the dwarf since their max strength would only be 16 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Likely in such an approach power gamers and optimizers would flock to one or two "superior" races. But such a system would not, generally, be for that type of play(er). Ideally the races are dynamically balanced, such that all the racial features combined make the races roughly equal - not just the stats. As an example, in my current campaign I allowed my players to pick any intelligent creature from the Monster manual to be their race (currently we have 2 elves, a halfling, a lizard folk, a dragon born, and a yaun-ti) and we don't have an issues. In the past I have had players play giants (back when they were large and not huge), unicorns, and dragons. Just because something can be optimized doesn't mean it has to be optimized.</p><p></p><p> I don't know why you have jumped to that conclusion since we have hardly discussed a frame work.</p><p></p><p></p><p></p><p>I partially agree with this, but I think stats should be a part of it. I think races should have interesting and thematic features & traits, and I think these can be part of the balancing act with unequal stats. I never said to limit the design to different stats.</p></blockquote><p></p>
[QUOTE="dave2008, post: 6966597, member: 83242"] I disagree, but let me clarify. I doubt it would be the dwarf since their max strength would only be 16 ;) Likely in such an approach power gamers and optimizers would flock to one or two "superior" races. But such a system would not, generally, be for that type of play(er). Ideally the races are dynamically balanced, such that all the racial features combined make the races roughly equal - not just the stats. As an example, in my current campaign I allowed my players to pick any intelligent creature from the Monster manual to be their race (currently we have 2 elves, a halfling, a lizard folk, a dragon born, and a yaun-ti) and we don't have an issues. In the past I have had players play giants (back when they were large and not huge), unicorns, and dragons. Just because something can be optimized doesn't mean it has to be optimized. I don't know why you have jumped to that conclusion since we have hardly discussed a frame work. I partially agree with this, but I think stats should be a part of it. I think races should have interesting and thematic features & traits, and I think these can be part of the balancing act with unequal stats. I never said to limit the design to different stats. [/QUOTE]
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A simple questions for Power Gamers, Optimizers, and Min-Maxers.
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