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A simple questions for Power Gamers, Optimizers, and Min-Maxers.
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<blockquote data-quote="The Crimson Binome" data-source="post: 6967317" data-attributes="member: 6775031"><p>It's not that you're punishing the player, though. It's simply saying that "There aren't many Dwarven Wizards in this world, because of the obvious reasons which you can see here reflected in the mechanics."</p><p></p><p>A character deliberately choosing to play a less-powerful character (for thematic reasons) is a decision that's roughly on par with a dwarf taking up wizardry even though dwarves don't like magic and aren't very good at it. The player is (roughly) making the same decision as their character, based on the same types of reasons, which is exactly what the rules of any RPG should promote.</p><p></p><p>Whether that's an appropriate character to play at any given table is going to depend on the nature of that table and its DM. Of the tables where that character <em>wouldn't</em> fly, because it would conflict with the tone of the campaign, there would be little difference between making the character mechanically ineffective and simply not allowing them in the first place. And of the tables where such a character <em>would</em> be accepted, I expect in many cases that the DM would waive the restriction and allow the character anyway. (I'm sure that exceptions exist, but I'm only sticking to generalities anyway.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6967317, member: 6775031"] It's not that you're punishing the player, though. It's simply saying that "There aren't many Dwarven Wizards in this world, because of the obvious reasons which you can see here reflected in the mechanics." A character deliberately choosing to play a less-powerful character (for thematic reasons) is a decision that's roughly on par with a dwarf taking up wizardry even though dwarves don't like magic and aren't very good at it. The player is (roughly) making the same decision as their character, based on the same types of reasons, which is exactly what the rules of any RPG should promote. Whether that's an appropriate character to play at any given table is going to depend on the nature of that table and its DM. Of the tables where that character [I]wouldn't[/I] fly, because it would conflict with the tone of the campaign, there would be little difference between making the character mechanically ineffective and simply not allowing them in the first place. And of the tables where such a character [I]would[/I] be accepted, I expect in many cases that the DM would waive the restriction and allow the character anyway. (I'm sure that exceptions exist, but I'm only sticking to generalities anyway.) [/QUOTE]
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