airwalkrr
Adventurer
Many people seem to have a distaste for Vancian spellcasting simply because it forces spellcasters to rest for 8 hours after they are out of spells. A lot of ideas have been offered on alternate spellcasting systems of late, many of them inspired by the BoNS. But there are those of us (like me) who dislike balancing spells "per encounter" in this manner. One of the more fruitful ideas that has been offered forth in the recent discussions on new spellcasting systems has been the idea of a caster level penalty to represent stamina of the spellcaster in one way or another. Based on this, I have an incredibly simple proposal that can be easily integrated into the core rules of 3e.
A caster can memorize spells at any time. Rest is not required. A caster can memorize spells once each day at no penalty. Each successive memorization period imposes a cumulative -1 caster level penalty until the caster receives 8 hours of rest at which point the penalty is reset to 0. Upon reaching caster level 0, a caster must rest before memorizing spells again. Spontaneous casters may regain their spell slots at any time by spending an hour in meditation and experience the same effects as memorization casters.
So what do you think? Admittedly, this does not solve the problem for low-level casters and favors high-level casters. However, there might be a way to invert the system somehow to give low-level casters more leeway.
A caster can memorize spells at any time. Rest is not required. A caster can memorize spells once each day at no penalty. Each successive memorization period imposes a cumulative -1 caster level penalty until the caster receives 8 hours of rest at which point the penalty is reset to 0. Upon reaching caster level 0, a caster must rest before memorizing spells again. Spontaneous casters may regain their spell slots at any time by spending an hour in meditation and experience the same effects as memorization casters.
So what do you think? Admittedly, this does not solve the problem for low-level casters and favors high-level casters. However, there might be a way to invert the system somehow to give low-level casters more leeway.