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A Simple Spell-less Ranger Option
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<blockquote data-quote="Ath-kethin" data-source="post: 7090132" data-attributes="member: 6798775"><p><span style="font-size: 12px"><span style="font-family: 'arial'">I'm a backer for the current Talislanta: The Savage Land campaign on Kickstarter; I remember the Talislanta ads in <em>Dragon Magazine </em>back in the day, and since I run a pretty savage-era campaign I figured there could be some stuff I could loot.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">As part of the teaser for the 5e version of the book they're putting together, they listed a campaign option where classes were restricted, and of course one of the restrictions was on the Ranger. The modifications were listed as follows:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span><span style="color: #353535"><span style="font-family: 'arial'"><em>Rangers in this variation can’t cast spells. They don’t get the Spellcasting Trait. In exchange for this loss they have proficiency with Strength, Dexterity, Constitution and Wisdom saving throws. They also get a second Extra Attack at 11th Level and at 3rd, 6th, 9th and 12th Level they get Expertise (as a Rogue) with the skill of their choice from the following list - Animal Handling, Athletics, Medicine, Nature, Perception, Stealth, Survival.</em></span></span></p><p><span style="color: #353535"><span style="font-family: 'arial'"></span></span></p><p><span style="color: #353535"><span style="font-family: 'arial'"></span></span><span style="font-size: 12px"><span style="font-family: 'arial'">To my eye, this arrangement solves every Ranger issue I had. I know this subject has been beaten to death here on EN World, but I'm curious as to whether anybody else sees any pitfalls here that I don't.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">Edit: Actually, I do see one pitfall: <em>hunter's mark</em> should become a class ability too. Anything else?</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 7090132, member: 6798775"] [SIZE=3][FONT=arial]I'm a backer for the current Talislanta: The Savage Land campaign on Kickstarter; I remember the Talislanta ads in [I]Dragon Magazine [/I]back in the day, and since I run a pretty savage-era campaign I figured there could be some stuff I could loot. As part of the teaser for the 5e version of the book they're putting together, they listed a campaign option where classes were restricted, and of course one of the restrictions was on the Ranger. The modifications were listed as follows: [/FONT][/SIZE][COLOR=#353535][FONT=arial][I]Rangers in this variation can’t cast spells. They don’t get the Spellcasting Trait. In exchange for this loss they have proficiency with Strength, Dexterity, Constitution and Wisdom saving throws. They also get a second Extra Attack at 11th Level and at 3rd, 6th, 9th and 12th Level they get Expertise (as a Rogue) with the skill of their choice from the following list - Animal Handling, Athletics, Medicine, Nature, Perception, Stealth, Survival.[/I] [/FONT][/COLOR][SIZE=3][FONT=arial]To my eye, this arrangement solves every Ranger issue I had. I know this subject has been beaten to death here on EN World, but I'm curious as to whether anybody else sees any pitfalls here that I don't. Edit: Actually, I do see one pitfall: [I]hunter's mark[/I] should become a class ability too. Anything else? [/FONT][/SIZE] [/QUOTE]
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