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General Tabletop Discussion
*TTRPGs General
A simple, system-neutral encumbrance system incorporating weight and bulk
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<blockquote data-quote="Random Bystander" data-source="post: 7318930" data-attributes="member: 6702095"><p>Thank you. How would you define "better"? I was aiming for around 80% of the utility of a system that counts weight and bulk, without needing to track two different sets of figures, so "more realistic" is good. I have ignored encumbrance entirely and tracked it in detail, depending on the tone of the game; I don't think any player is purely one style all the time. Interesting; would you prefer a system where properly-packed items were counted as less encumbrance, or the current, where back-packs add additional available encumbrance?</p><p></p><p>Yes, I have encountered the attitude of "I do not enjoy this, so you should not either", to be widespread throughout entertainment, irrespective of any moral or ethical qualifiers. It is bizarre, and frankly, a little horrifying.</p><p></p><p>A game mechanic, as always, is in service to the game being played. We are not likely to use it if running a humorous fantasy game in which goblins are routinely shoved into sacks. We are much more likely to use it in a survival-based dungeon crawl.</p><p></p><p>One can, after all, enjoy both One Finger Death Punch and Elite: Dangerous.</p></blockquote><p></p>
[QUOTE="Random Bystander, post: 7318930, member: 6702095"] Thank you. How would you define "better"? I was aiming for around 80% of the utility of a system that counts weight and bulk, without needing to track two different sets of figures, so "more realistic" is good. I have ignored encumbrance entirely and tracked it in detail, depending on the tone of the game; I don't think any player is purely one style all the time. Interesting; would you prefer a system where properly-packed items were counted as less encumbrance, or the current, where back-packs add additional available encumbrance? Yes, I have encountered the attitude of "I do not enjoy this, so you should not either", to be widespread throughout entertainment, irrespective of any moral or ethical qualifiers. It is bizarre, and frankly, a little horrifying. A game mechanic, as always, is in service to the game being played. We are not likely to use it if running a humorous fantasy game in which goblins are routinely shoved into sacks. We are much more likely to use it in a survival-based dungeon crawl. One can, after all, enjoy both One Finger Death Punch and Elite: Dangerous. [/QUOTE]
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A simple, system-neutral encumbrance system incorporating weight and bulk
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