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General Tabletop Discussion
*Dungeons & Dragons
A Simple Way of using the Lingering Injuries Table
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<blockquote data-quote="jodyjohnson" data-source="post: 6586260" data-attributes="member: 5590"><p>Our twist is to do a minor 'Lingering Wound' on dropping to 0 from a lethal attack by rolling one of your HD and subtracting the result from your Maximum hit points (like some of the undead do). It recovers on a Long Rest or with magical healing. (Representing injuries which can knock you out of a fight temporarily or potentially kill you - shock, flesh wounds, concussions)</p><p></p><p>If you roll a '1' (the minimum result) you instead roll on the DMG Lingering Wounds table with the severity based on the situation (for example a level 2 monk fighting a wildshaped goblin druid - a black bear, had his arm injured requiring a lengthy recovery). So far actual injuries are rare but memorable.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6586260, member: 5590"] Our twist is to do a minor 'Lingering Wound' on dropping to 0 from a lethal attack by rolling one of your HD and subtracting the result from your Maximum hit points (like some of the undead do). It recovers on a Long Rest or with magical healing. (Representing injuries which can knock you out of a fight temporarily or potentially kill you - shock, flesh wounds, concussions) If you roll a '1' (the minimum result) you instead roll on the DMG Lingering Wounds table with the severity based on the situation (for example a level 2 monk fighting a wildshaped goblin druid - a black bear, had his arm injured requiring a lengthy recovery). So far actual injuries are rare but memorable. [/QUOTE]
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A Simple Way of using the Lingering Injuries Table
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