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<blockquote data-quote="Lord Vangarel" data-source="post: 1791485" data-attributes="member: 223"><p>Following on from my post in the General Forum I've decided to start a thread over here to specifically discuss the various rules concepts people would like to see in a simpler 3rd Edition. The goal isn't to get back to 1E but to remove elements of the game that slow things down.</p><p></p><p>For anyone interested the other thread can be found here.</p><p></p><p><a href="http://www.enworld.org/forums/showthread.php?p=1791444" target="_blank">http://www.enworld.org/forums/showthread.php?p=1791444</a></p><p></p><p>Ok, let's get started with some general aims.</p><p></p><p>Areas I want to alter:</p><p></p><p>Character Classes, Skills, Remove Feats, Multi-classing, Prestige Classes, and Combat.</p><p></p><p>The most contenscious is perhaps the complete removal of the Feats system. When I first saw feats in the 3rd Edition I loved the idea of being able to customise characters exactly as I wanted but there are times when I long for a simpler game and feats complicate the game. Some feats allow characters to do things without incurring AoO, these could be replaced by a negative modifier on their initial attack roll.</p><p></p><p>Skills, let's alter skills so the basic roll is 1d20+Class Levels+Modifiers. Whenever a character levels they will get 1 rank in each of the class skills. Additionally they will also get a small number of bonus points that can be spent in any skills other than other classes exclusive class skills.</p><p></p><p>Classes will need altering if feats don't exist. The fighter will need to gain class abilities and </p><p></p><p>Multi-classing, one of the most common sights in previous editions was a multi-classed spellcaster, it is one of the rarest in 3E because of the power drop. If a character wants to play a multu-classed character they can pick multiple classes and treat it as one class. The experience is divided by the number of classes they pick so a fighter/wizard would have to earn 2000XP to reach 2nd level in both classes and 6000XP to reach 3rd level in both classes. A single classed character would be approximately one level ahead until around 11th level when the difference becomes greater.</p><p></p><p>Without feats Prestige Classes have lost one their major restrictions on entry. This would mean that the restrictions would be replaced by roleplaying restrictions similar to the ideas in UA.</p><p></p><p>Combat is something I'd like to alter back to 1st Edition, not in terms of options but in terms of sequence. After initiative was determined each player would take one turn in which they could perform one action. The sequence would continue until no players had turns left and a new round begins.</p><p></p><p></p><p>I'll post some more detailed thoughts on each subject later but for now any thoughts and ideas would be appreciated.</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 1791485, member: 223"] Following on from my post in the General Forum I've decided to start a thread over here to specifically discuss the various rules concepts people would like to see in a simpler 3rd Edition. The goal isn't to get back to 1E but to remove elements of the game that slow things down. For anyone interested the other thread can be found here. [url]http://www.enworld.org/forums/showthread.php?p=1791444[/url] Ok, let's get started with some general aims. Areas I want to alter: Character Classes, Skills, Remove Feats, Multi-classing, Prestige Classes, and Combat. The most contenscious is perhaps the complete removal of the Feats system. When I first saw feats in the 3rd Edition I loved the idea of being able to customise characters exactly as I wanted but there are times when I long for a simpler game and feats complicate the game. Some feats allow characters to do things without incurring AoO, these could be replaced by a negative modifier on their initial attack roll. Skills, let's alter skills so the basic roll is 1d20+Class Levels+Modifiers. Whenever a character levels they will get 1 rank in each of the class skills. Additionally they will also get a small number of bonus points that can be spent in any skills other than other classes exclusive class skills. Classes will need altering if feats don't exist. The fighter will need to gain class abilities and Multi-classing, one of the most common sights in previous editions was a multi-classed spellcaster, it is one of the rarest in 3E because of the power drop. If a character wants to play a multu-classed character they can pick multiple classes and treat it as one class. The experience is divided by the number of classes they pick so a fighter/wizard would have to earn 2000XP to reach 2nd level in both classes and 6000XP to reach 3rd level in both classes. A single classed character would be approximately one level ahead until around 11th level when the difference becomes greater. Without feats Prestige Classes have lost one their major restrictions on entry. This would mean that the restrictions would be replaced by roleplaying restrictions similar to the ideas in UA. Combat is something I'd like to alter back to 1st Edition, not in terms of options but in terms of sequence. After initiative was determined each player would take one turn in which they could perform one action. The sequence would continue until no players had turns left and a new round begins. I'll post some more detailed thoughts on each subject later but for now any thoughts and ideas would be appreciated. [/QUOTE]
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