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<blockquote data-quote="Lord Vangarel" data-source="post: 1791608" data-attributes="member: 223"><p>Feats</p><p></p><p>I propose removing feats entirely from the system and replacing them with character abilities gained at various levels.</p><p></p><p>In the current feat system you can break feats into three categories as follows.</p><p></p><p>Feats That Improve Skills</p><p></p><p>These feats add a bonus to usually two skills, for example Acrobatic. These are removed and rolled into the new Skill system.</p><p></p><p>Feats That Improve Abilities</p><p></p><p>Weapon Focus, Weapon Specialization, etc. These feats when taken make a character better at doing something. These are removed and replaced by increased abilities gained as a character advances in levels.</p><p></p><p>Feats That Allow Things That Otherwise Couldn't Be Done</p><p></p><p>These feats are like Improved Initiative, Dodge, Improved Bull Rush, etc. Generally these feats are thrown away without being replaced. Although the combat oriented feats of Improved Bull Rush, Improved Disarm, etc. I would suggest replacing with a negative modifier to the attack roll to resolve the attempt.</p><p></p><p></p><p>The actual class abilities gained at each level will take a bit of time to work out but essentially if a feat falls into the first and third categories it shouldn't be reproduced in the class abilities. If a feat falls into the second category it will probably be reproduced but again some exceptions exist. The feats that modify saves will be lost as these improve with character levels anyway. Likewise Weapon Focus will go and the Two Weapon Fighting feats would go. Someone who fights with two weapons should always have a worse attack than an equal stat equal level single weapon fighter. Their advantage is getting an extra attack per round in return for a worse chance to hit.</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 1791608, member: 223"] Feats I propose removing feats entirely from the system and replacing them with character abilities gained at various levels. In the current feat system you can break feats into three categories as follows. Feats That Improve Skills These feats add a bonus to usually two skills, for example Acrobatic. These are removed and rolled into the new Skill system. Feats That Improve Abilities Weapon Focus, Weapon Specialization, etc. These feats when taken make a character better at doing something. These are removed and replaced by increased abilities gained as a character advances in levels. Feats That Allow Things That Otherwise Couldn't Be Done These feats are like Improved Initiative, Dodge, Improved Bull Rush, etc. Generally these feats are thrown away without being replaced. Although the combat oriented feats of Improved Bull Rush, Improved Disarm, etc. I would suggest replacing with a negative modifier to the attack roll to resolve the attempt. The actual class abilities gained at each level will take a bit of time to work out but essentially if a feat falls into the first and third categories it shouldn't be reproduced in the class abilities. If a feat falls into the second category it will probably be reproduced but again some exceptions exist. The feats that modify saves will be lost as these improve with character levels anyway. Likewise Weapon Focus will go and the Two Weapon Fighting feats would go. Someone who fights with two weapons should always have a worse attack than an equal stat equal level single weapon fighter. Their advantage is getting an extra attack per round in return for a worse chance to hit. [/QUOTE]
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