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*Dungeons & Dragons
A Simpler 3rd Edition
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<blockquote data-quote="reanjr" data-source="post: 1792159" data-attributes="member: 20740"><p><strong>I'm going to get looks of confusion/dismay/anger/etc.</strong></p><p></p><p>Remove the classes.</p><p></p><p>Class abilities for the most part can become feats. Not all feats would cost the same.</p><p></p><p>Move to a raw XP ability buy system.</p><p></p><p>Most rules can stay the same.</p><p></p><p>Take similar spells and group them into a single one that can be cast at differing levels of power.</p><p></p><p>Simplify movement and positioning. Make it so that it doesn't matter where you are, but who you are near.</p><p></p><p>Remove Attacks of Opportunity for movement; leave them for certain special actions, such as casting a spell.</p><p></p><p>-----</p><p></p><p>Is this still D&D?</p><p></p><p>I'm working on a system like this right now. There's alot of other changes, too, but them's the hilights.</p><p></p><p>[edit<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> The system itself, under the minimal playtesting it has received, but extensive mathmatical analysis, is much simpler and quicker to play with, but character creation seems to be quite a bit longer. It may be due to inexperience, though. Time will tell.</p></blockquote><p></p>
[QUOTE="reanjr, post: 1792159, member: 20740"] [b]I'm going to get looks of confusion/dismay/anger/etc.[/b] Remove the classes. Class abilities for the most part can become feats. Not all feats would cost the same. Move to a raw XP ability buy system. Most rules can stay the same. Take similar spells and group them into a single one that can be cast at differing levels of power. Simplify movement and positioning. Make it so that it doesn't matter where you are, but who you are near. Remove Attacks of Opportunity for movement; leave them for certain special actions, such as casting a spell. ----- Is this still D&D? I'm working on a system like this right now. There's alot of other changes, too, but them's the hilights. [edit:] The system itself, under the minimal playtesting it has received, but extensive mathmatical analysis, is much simpler and quicker to play with, but character creation seems to be quite a bit longer. It may be due to inexperience, though. Time will tell. [/QUOTE]
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