Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Simpler 3rd Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wedgeski" data-source="post: 1792886" data-attributes="member: 16212"><p>No, not really. And there's nothing about 'Remove the classes' that makes the game simpler, I don't think, which was the intent of the original poster. All that would succeed in doing is making the game almost impenetrable to new players. Plus not make it D&D any more. Which would be bad.</p><p> </p><p>I have few pet-dislikes in 3.5:</p><p> </p><p>1. Grappling. It's used all over the place and many, many monsters have it, so why does my group still have to refer to the PHB so many years after 3ed arrived? (answers on a postcard!) In particular, the list of available actions needs to be slimmed down/streamlined dramatically. There is no elegance to that list at all; we need to be able to decide if an action is possible <em>without</em> having to refer to a list.</p><p> </p><p>2. AoO's. I enjoy the strategy this brings to the battlemat (and I enjoy the battlemat), but again, the ludicrous plethora of exceptions that exists all over the rules must be dispensed with. I would also actually prefer it if AoO's didn't factor <em>so</em> heavily in movement and combat decisions, perhaps by reducing the efficacy of the attack (a blanket penalty to AoO attack rolls? some kind of opposed skill check to see if the attacker even reacts in time?). This would allow characters to move more freely about the battlemat without fear of getting taken down.</p><p> </p><p>3. NPC generation. Creating high-level NPC's with their massed skills, feats, templates, and all of the various prerequisites that are, or are not met in the course of their levels, is a pain in the rear end. However, given that I like the skills, feats, and templates systems, this is probably just something I'm going to have to live with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p> </p><p>That's about it really. I think d20 is (for the most part) a really good mix of well-designed subsystems hung on an elegant central mechanic, and am pretty happy with it overall.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 1792886, member: 16212"] No, not really. And there's nothing about 'Remove the classes' that makes the game simpler, I don't think, which was the intent of the original poster. All that would succeed in doing is making the game almost impenetrable to new players. Plus not make it D&D any more. Which would be bad. I have few pet-dislikes in 3.5: 1. Grappling. It's used all over the place and many, many monsters have it, so why does my group still have to refer to the PHB so many years after 3ed arrived? (answers on a postcard!) In particular, the list of available actions needs to be slimmed down/streamlined dramatically. There is no elegance to that list at all; we need to be able to decide if an action is possible [i]without[/i] having to refer to a list. 2. AoO's. I enjoy the strategy this brings to the battlemat (and I enjoy the battlemat), but again, the ludicrous plethora of exceptions that exists all over the rules must be dispensed with. I would also actually prefer it if AoO's didn't factor [i]so[/i] heavily in movement and combat decisions, perhaps by reducing the efficacy of the attack (a blanket penalty to AoO attack rolls? some kind of opposed skill check to see if the attacker even reacts in time?). This would allow characters to move more freely about the battlemat without fear of getting taken down. 3. NPC generation. Creating high-level NPC's with their massed skills, feats, templates, and all of the various prerequisites that are, or are not met in the course of their levels, is a pain in the rear end. However, given that I like the skills, feats, and templates systems, this is probably just something I'm going to have to live with. :) That's about it really. I think d20 is (for the most part) a really good mix of well-designed subsystems hung on an elegant central mechanic, and am pretty happy with it overall. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Simpler 3rd Edition
Top