Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Simpler 3rd Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="reanjr" data-source="post: 1793865" data-attributes="member: 20740"><p>It really is easy for new players if it is presented correctly. I sat down and explained the entire system to two players who have only passing familiarity with D20 (one of them always forgets to add modifiers to his rolls; he is equally horrible at everything apparently). It took about 15 minutes and both people felt they had a better grasp of the system than they do of D&D.</p><p></p><p>I think you're taking somewhat of a reactionary standpoint. What is wrong with making it not D&D? If you're changing rules, you're changing rules. Why stop because of some preconceived notion of what you are going for?</p><p></p><p></p><p></p><p>I agree. Grappling is the most horrid atrocity of a subsystem I have seen in D&D, excluding the critical hit tables from Combat & Tactics. I prefer the old unwieldly table o' punches and wrestling from 2e over the insidious complexity of the 3e grappling rules.</p><p></p><p></p><p></p><p>While I don't like playing with a battlemat, the easiest simplification to make is to remove movement-based AoOs. Leave them for things like spellcasting, missile combat, initiating special combat maneuvers (unarmed attack), etc.</p><p> </p><p></p><p></p><p>I agree. And there's really not a quick fix for this. In my system (which wouldn't work for D&D, but it might give someone an idea), all abilities are in a hierarchy. This is reflected on the character sheet. You cannot gain more ranks in an ability than you have ranks in the parent ability. There are a few exceptions, but for the most part this sums up the entire system for prerequisites.</p></blockquote><p></p><p>I love the core mechanic. I even like most of the subsystems. I just find the systems to be too tightly coupled, while not benefiting from universal implementation (in programmer speak, the systems need to all implement the ID20 interface and should all be organized into the D20.DandD namespace and should all be fully encapsulated). Adding, removing, or changing any of them has vast repurcussions on a very complicated tangle of rules.</p><p>[/QUOTE]</p>
[QUOTE="reanjr, post: 1793865, member: 20740"] It really is easy for new players if it is presented correctly. I sat down and explained the entire system to two players who have only passing familiarity with D20 (one of them always forgets to add modifiers to his rolls; he is equally horrible at everything apparently). It took about 15 minutes and both people felt they had a better grasp of the system than they do of D&D. I think you're taking somewhat of a reactionary standpoint. What is wrong with making it not D&D? If you're changing rules, you're changing rules. Why stop because of some preconceived notion of what you are going for? I agree. Grappling is the most horrid atrocity of a subsystem I have seen in D&D, excluding the critical hit tables from Combat & Tactics. I prefer the old unwieldly table o' punches and wrestling from 2e over the insidious complexity of the 3e grappling rules. While I don't like playing with a battlemat, the easiest simplification to make is to remove movement-based AoOs. Leave them for things like spellcasting, missile combat, initiating special combat maneuvers (unarmed attack), etc. I agree. And there's really not a quick fix for this. In my system (which wouldn't work for D&D, but it might give someone an idea), all abilities are in a hierarchy. This is reflected on the character sheet. You cannot gain more ranks in an ability than you have ranks in the parent ability. There are a few exceptions, but for the most part this sums up the entire system for prerequisites. [/QUOTE] I love the core mechanic. I even like most of the subsystems. I just find the systems to be too tightly coupled, while not benefiting from universal implementation (in programmer speak, the systems need to all implement the ID20 interface and should all be organized into the D20.DandD namespace and should all be fully encapsulated). Adding, removing, or changing any of them has vast repurcussions on a very complicated tangle of rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Simpler 3rd Edition
Top