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<blockquote data-quote="Lord Vangarel" data-source="post: 1794558" data-attributes="member: 223"><p>Ok, thanks for all the input guys here's an update on how my thoughts are going on this.</p><p></p><p>Feats - disappear completly from the game. Some become class abilities. Feats that are Improved (something) will be replaced by a negative modifier on the roll to avoid an AoO if the feat allowed this.</p><p></p><p>Skills - All skill checks are essentially 1d20+class level+modifiers where the modifiers are attribute based. There are no class skills although some skills will remain exclusive to classes. Some classes such as the Rogue and Bard gain bonus points to spend on skills as they progress in levels. All characters get a small number of bonus points to spend (1-2) each level on any skill to improve their chances of success.</p><p></p><p>Classes - The Fighter will undergo major surgery with alot of the feats that would have been available becoming options as they progress in levels. Spellcasters have automatic access to item creation and metamagic abilities as they progress in levels. The barbarian class is dropped and becomes a template that is attached to other character choices. As mentioned in Skills above the Rogue and some other classes get bonus points at various levels to represent their greater skill in these areas.</p><p></p><p>Combat - each round each combatant takes one turn in order of Initiative until no combatants have actions remaining. An normal action can be up to half your movement rate and an attack. For example if a fighter (move 30) is facing an orc 15-ft away the fighter can move and attack the orc as one action. If the orc was 25-ft away for example the fighter couldn't reach the orc on his first action and this would have to occur on his second action. Some combat actions such as Charge double the movement allowed in one action but would then not allow further actions for the round. Multiple attacks only occur for fighter type characters and are staggered at various levels with the overall effect of less iterative attacks at higher levels. To compensate this all attacks are at the maximum attack bonus (which nicely removes an element of working things out - I know its only -5 per extra attack).</p><p></p><p>Multi-classing - a player can elect to multi-class at the beginning of their career and could for example be a fighter/cleric. This gives them an initial advantage at 1st level but their experience is forever divided between the two classes equally. When determining their character level the two lots of experience are added together. Using this method a character would be one level behind a single classed equivalent until around 11th level when the gap would become wider assuming both had equal experience.</p><p></p><p></p><p>The overall aim is to create a game where character creation is easier (especially for the DM with npc's), combat will be faster and easier to balance in your mind when a character or creature doesn't get to do everything at once, and the spellcaster multi-classing penalty of 3E disappears so we have multi-classed spellcasters once more.</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 1794558, member: 223"] Ok, thanks for all the input guys here's an update on how my thoughts are going on this. Feats - disappear completly from the game. Some become class abilities. Feats that are Improved (something) will be replaced by a negative modifier on the roll to avoid an AoO if the feat allowed this. Skills - All skill checks are essentially 1d20+class level+modifiers where the modifiers are attribute based. There are no class skills although some skills will remain exclusive to classes. Some classes such as the Rogue and Bard gain bonus points to spend on skills as they progress in levels. All characters get a small number of bonus points to spend (1-2) each level on any skill to improve their chances of success. Classes - The Fighter will undergo major surgery with alot of the feats that would have been available becoming options as they progress in levels. Spellcasters have automatic access to item creation and metamagic abilities as they progress in levels. The barbarian class is dropped and becomes a template that is attached to other character choices. As mentioned in Skills above the Rogue and some other classes get bonus points at various levels to represent their greater skill in these areas. Combat - each round each combatant takes one turn in order of Initiative until no combatants have actions remaining. An normal action can be up to half your movement rate and an attack. For example if a fighter (move 30) is facing an orc 15-ft away the fighter can move and attack the orc as one action. If the orc was 25-ft away for example the fighter couldn't reach the orc on his first action and this would have to occur on his second action. Some combat actions such as Charge double the movement allowed in one action but would then not allow further actions for the round. Multiple attacks only occur for fighter type characters and are staggered at various levels with the overall effect of less iterative attacks at higher levels. To compensate this all attacks are at the maximum attack bonus (which nicely removes an element of working things out - I know its only -5 per extra attack). Multi-classing - a player can elect to multi-class at the beginning of their career and could for example be a fighter/cleric. This gives them an initial advantage at 1st level but their experience is forever divided between the two classes equally. When determining their character level the two lots of experience are added together. Using this method a character would be one level behind a single classed equivalent until around 11th level when the gap would become wider assuming both had equal experience. The overall aim is to create a game where character creation is easier (especially for the DM with npc's), combat will be faster and easier to balance in your mind when a character or creature doesn't get to do everything at once, and the spellcaster multi-classing penalty of 3E disappears so we have multi-classed spellcasters once more. [/QUOTE]
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