Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A simpler game is a better game...for us
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8965122" data-attributes="member: 6877472"><p>So here's the thing. There are players and DM's who want the equivalent of the Red Box. Maybe the Expert rules.</p><p></p><p>There are players and DM's who want more depth and crunch to the game, to degrees ranging from AD&D all the way to the intense pile of Legos that is 3e, to even the experimental design of 4e.</p><p></p><p>The current iteration of D&D is trying to offer the same game to all of these people at once, and doesn't ever bother to segregate things from one end of the spectrum from another.</p><p></p><p>You can have a Champion Fighter in a party with an Echo Knight, a Knowledge Cleric tooling around with a Twilight Cleric. Some of these options are clearly just better than others, yet not once is there a warning label saying "psst, hey, if your game is more like classic dungeon crawling, choose <strong>this</strong>. If it's a highly political game in a post-war magictech civilization, choose <strong>that</strong>."</p><p></p><p>A less experienced DM will wonder what's going on when some of the characters at his table are just <strong>doing more </strong>than others. They might think that <strong>they</strong> are doing something wrong!</p><p></p><p>The game should be designed with a simple base, and then you can tack on modules to adjust to the preferred level of play. But instead, even bog standard PHB spellcasters can break action economy, real economy, and all pillars of play in half unless the DM steps in; and the DMG doesn't tell you what to do if your players have figured out how to use Fabricate to jump start an industrial revolution, with factories of Simulacrum cloned craftsman toiling on assembly lines!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8965122, member: 6877472"] So here's the thing. There are players and DM's who want the equivalent of the Red Box. Maybe the Expert rules. There are players and DM's who want more depth and crunch to the game, to degrees ranging from AD&D all the way to the intense pile of Legos that is 3e, to even the experimental design of 4e. The current iteration of D&D is trying to offer the same game to all of these people at once, and doesn't ever bother to segregate things from one end of the spectrum from another. You can have a Champion Fighter in a party with an Echo Knight, a Knowledge Cleric tooling around with a Twilight Cleric. Some of these options are clearly just better than others, yet not once is there a warning label saying "psst, hey, if your game is more like classic dungeon crawling, choose [B]this[/B]. If it's a highly political game in a post-war magictech civilization, choose [B]that[/B]." A less experienced DM will wonder what's going on when some of the characters at his table are just [B]doing more [/B]than others. They might think that [B]they[/B] are doing something wrong! The game should be designed with a simple base, and then you can tack on modules to adjust to the preferred level of play. But instead, even bog standard PHB spellcasters can break action economy, real economy, and all pillars of play in half unless the DM steps in; and the DMG doesn't tell you what to do if your players have figured out how to use Fabricate to jump start an industrial revolution, with factories of Simulacrum cloned craftsman toiling on assembly lines! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A simpler game is a better game...for us
Top