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A simpler game is a better game...for us
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<blockquote data-quote="Osgood" data-source="post: 8965799" data-attributes="member: 32792"><p>If all the edition wars have taught me anything, its that you will never have a version of D&D that pleases everyone! One player's simple and streamlined is another's boring and banal, another player's complex and custom is another overblown and onerous!</p><p></p><p>I like most of the changes in One D&D, but there are a few I'm not crazy about. To me, nothing in the play test seems like it dramatically simplifies D&D, particularly from the baseline of current 5E. I would actually like if it did--with the proviso that we'd get the rule modules that were alluded to during the D&D Next play test!</p><p></p><p>Frankly the notion that a simple version of D&D would only appeal to new players, and then only for a short time, is wrong. That's one person's opinion and experience. I've been playing D&D since the mid-80's and with each passing year I appreciate a simple system more and more! Everyone's experience is different, and I think blanket statements about who gravitates toward what play-styles are unhelpful and likely inaccurate!</p><p></p><p>An anecdote: My second gaming group meets once a month and is full of veteran players--most of whom can barely keep up with the 5E rules (because they have jobs and families that take up the rest of their time!). The guy who is running the next campaign, gets antsy and bored with any system easily, so he insists on running the next campaign in PF2... I've looked over the rules and I absolutely dread playing what looks like an overly-complex and unfun system (to me, no offense if it's your jam), and I'm pretty good with adapting to new rules... I predict a couple of guys will love it, but for my guys who keep asking if high AC is good or bad, if they're supposed to roll percentile for attacks, or what Feats are... I predict problems!</p></blockquote><p></p>
[QUOTE="Osgood, post: 8965799, member: 32792"] If all the edition wars have taught me anything, its that you will never have a version of D&D that pleases everyone! One player's simple and streamlined is another's boring and banal, another player's complex and custom is another overblown and onerous! I like most of the changes in One D&D, but there are a few I'm not crazy about. To me, nothing in the play test seems like it dramatically simplifies D&D, particularly from the baseline of current 5E. I would actually like if it did--with the proviso that we'd get the rule modules that were alluded to during the D&D Next play test! Frankly the notion that a simple version of D&D would only appeal to new players, and then only for a short time, is wrong. That's one person's opinion and experience. I've been playing D&D since the mid-80's and with each passing year I appreciate a simple system more and more! Everyone's experience is different, and I think blanket statements about who gravitates toward what play-styles are unhelpful and likely inaccurate! An anecdote: My second gaming group meets once a month and is full of veteran players--most of whom can barely keep up with the 5E rules (because they have jobs and families that take up the rest of their time!). The guy who is running the next campaign, gets antsy and bored with any system easily, so he insists on running the next campaign in PF2... I've looked over the rules and I absolutely dread playing what looks like an overly-complex and unfun system (to me, no offense if it's your jam), and I'm pretty good with adapting to new rules... I predict a couple of guys will love it, but for my guys who keep asking if high AC is good or bad, if they're supposed to roll percentile for attacks, or what Feats are... I predict problems! [/QUOTE]
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