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A simpler game is a better game...for us
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<blockquote data-quote="Corinnguard" data-source="post: 8966351" data-attributes="member: 7033886"><p>It is possible that a better game is something of a Goldilocks. Simple in that it is easy to use and learn, but complex enough to at least give you a sense that you are really picking and choosing the features you want during the character customization/creation process. 5e is almost there, but not quite IMO. The base of each class doesn't really offer you much in what you would like to see for your character. If you have two people playing a Fighter, both of them are going to get Second Wind, Action Surge, Indomitable and Extra Attack. It's only when they reach 3rd level do they get a chance to set themselves apart by picking up a subclass, either an official D&D subclass, a 3pp subclass or a homebrewed subclass. Outside class, the two Fighters are different in terms of Species and Background. </p><p></p><p>I feel like Level Up: Advanced 5th Edition does a slightly better job in the character customization/creation process. It's just as easy to use and learn as 5e, but it adds a little more complexity for those who want 5e to have some crunch in it. The base of each class in A5e has a couple of features where you get to select from a small number of options. So while you still can set your Fighter apart from someone else's Fighter by choosing a subclass, you can also set your character apart with the base as well, just by selecting a particular option within a given base feature. Then there are things like Heritage (with it's Gifts and Paragon Gifts, which are like feats. One of which you get at 1st level, the other at 10th level), Culture, Background and Destiny. </p><p></p><p>Maybe One D&D will learn something from A5e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Corinnguard, post: 8966351, member: 7033886"] It is possible that a better game is something of a Goldilocks. Simple in that it is easy to use and learn, but complex enough to at least give you a sense that you are really picking and choosing the features you want during the character customization/creation process. 5e is almost there, but not quite IMO. The base of each class doesn't really offer you much in what you would like to see for your character. If you have two people playing a Fighter, both of them are going to get Second Wind, Action Surge, Indomitable and Extra Attack. It's only when they reach 3rd level do they get a chance to set themselves apart by picking up a subclass, either an official D&D subclass, a 3pp subclass or a homebrewed subclass. Outside class, the two Fighters are different in terms of Species and Background. I feel like Level Up: Advanced 5th Edition does a slightly better job in the character customization/creation process. It's just as easy to use and learn as 5e, but it adds a little more complexity for those who want 5e to have some crunch in it. The base of each class in A5e has a couple of features where you get to select from a small number of options. So while you still can set your Fighter apart from someone else's Fighter by choosing a subclass, you can also set your character apart with the base as well, just by selecting a particular option within a given base feature. Then there are things like Heritage (with it's Gifts and Paragon Gifts, which are like feats. One of which you get at 1st level, the other at 10th level), Culture, Background and Destiny. Maybe One D&D will learn something from A5e. ;) [/QUOTE]
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