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A simpler game is a better game...for us
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<blockquote data-quote="Shardstone" data-source="post: 8966759" data-attributes="member: 6807784"><p>I think some of my post has gotten misinterpreted in this thread.</p><p></p><p>My post isn't specifically about whether the game is simpler for players or DMs. My post is mainly on the fact that the game is simpler to modify in 1D&D. That, to me, is the most important thing that WotC could update about DnD.</p><p></p><p>A game that is hard to modify and that obscures much of its design with little in the way of explanation is a baroque mess hard to decipher. Creating subclasses in 5E is not straightforward; up until a certain point, there were "hidden structures" to every class and every subclass. For example, defensive abilities for Warlock subclasses usually came on at level 10, a movement or emergency ability at level 6, etc etc.</p><p></p><p>Likewise, writing for 5E was a chore. Keeping the differences straight between attacks, melee attacks, melee weapon attacks, and attacks with a melee weapon was onerous and obtuse. These things get in the way of actually building on top of the game.</p><p></p><p>Quite frankly, the discussion of making a simpler game for players/DM's is, to me, an ouroboros. There is no answer. Instead, I'm only interested in the game itself being easier to modify. An easier to modify game allows both nascent and experienced DMs to modify DnD while making third party supplements higher quality due to not getting filtered by the "hidden structures" of the game.</p><p></p><p>No one single change enables this in 1D&D. There are many small changes that enable this. Things like grappling changes, subclass level standardization, rest changes, etc overall make 1D&D my go-to option now when I think about homebrewing or creating third party design.</p><p></p><p>If you're uninterested in hacking your games or designing new parts for them, then sure, 1D&D so far isn't that impressive. And if you have very strong ideas on what the game should look like at the base, of course 1D&D isn't going to stimulate you. But, as a third-party designer with a few Kickstarters under my belt, I can say that 1D&D is a very clear TOOL upgrade. I can more easily express myself through its mechanics. I can more easily create the games I like to play on its skeleton.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8966759, member: 6807784"] I think some of my post has gotten misinterpreted in this thread. My post isn't specifically about whether the game is simpler for players or DMs. My post is mainly on the fact that the game is simpler to modify in 1D&D. That, to me, is the most important thing that WotC could update about DnD. A game that is hard to modify and that obscures much of its design with little in the way of explanation is a baroque mess hard to decipher. Creating subclasses in 5E is not straightforward; up until a certain point, there were "hidden structures" to every class and every subclass. For example, defensive abilities for Warlock subclasses usually came on at level 10, a movement or emergency ability at level 6, etc etc. Likewise, writing for 5E was a chore. Keeping the differences straight between attacks, melee attacks, melee weapon attacks, and attacks with a melee weapon was onerous and obtuse. These things get in the way of actually building on top of the game. Quite frankly, the discussion of making a simpler game for players/DM's is, to me, an ouroboros. There is no answer. Instead, I'm only interested in the game itself being easier to modify. An easier to modify game allows both nascent and experienced DMs to modify DnD while making third party supplements higher quality due to not getting filtered by the "hidden structures" of the game. No one single change enables this in 1D&D. There are many small changes that enable this. Things like grappling changes, subclass level standardization, rest changes, etc overall make 1D&D my go-to option now when I think about homebrewing or creating third party design. If you're uninterested in hacking your games or designing new parts for them, then sure, 1D&D so far isn't that impressive. And if you have very strong ideas on what the game should look like at the base, of course 1D&D isn't going to stimulate you. But, as a third-party designer with a few Kickstarters under my belt, I can say that 1D&D is a very clear TOOL upgrade. I can more easily express myself through its mechanics. I can more easily create the games I like to play on its skeleton. [/QUOTE]
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