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A simpler game is a better game...for us
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<blockquote data-quote="mamba" data-source="post: 8968257" data-attributes="member: 7034611"><p>Having shared lists is not saying ‘you figure it out’, it is the exact opposite, so if this is your example for it…</p><p></p><p>Also, the rationale has been explained here more than once, so if you cannot determine the reason, that is on you as far as I am concerned.</p><p></p><p>Giving you a rule is simple and always works, giving you a list falls apart the second you encounter a spell that is not on it and not in the PHB (or expansions).</p><p></p><p>Having a rule is simple, solid, flexible design, precisely what you are looking for in a foundation. Having a list is not</p></blockquote><p></p>
[QUOTE="mamba, post: 8968257, member: 7034611"] Having shared lists is not saying ‘you figure it out’, it is the exact opposite, so if this is your example for it… Also, the rationale has been explained here more than once, so if you cannot determine the reason, that is on you as far as I am concerned. Giving you a rule is simple and always works, giving you a list falls apart the second you encounter a spell that is not on it and not in the PHB (or expansions). Having a rule is simple, solid, flexible design, precisely what you are looking for in a foundation. Having a list is not [/QUOTE]
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