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<blockquote data-quote="Clint" data-source="post: 1946589" data-attributes="member: 2283"><p>It sounds like you're at the point I was at a year ago. There are many systems out there, but I've had recent success with both <strong>Unisystem </strong>and <strong>Savage Worlds</strong>.</p><p></p><p>My group wanted something lighter than d20 but still having tactical combat for the next game scheduled, our Stargate game. To my shock, Savage Worlds fit this exactly. Now we're in the middle of a Savage Worlds-powered Stargate campaign, and it has been a <em>roaring </em>success so far. The rules are just crunchy enough to be fun without us having to worry about messing things up. Of course, this is a taste thing. There are test drive rules on <a href="http://www.peginc.com/Downloads/index.htm" target="_blank">this page</a>, or if you're real lazy, this <a href="http://www.peginc.com/Downloads/SavageWorlds/TestDrive4.pdf" target="_blank">pdf link</a>.</p><p></p><p>For a one-shot, I recently ran a Unisystem-driven All Flesh Must Be Eaten session (first time for all involved), and we were all completely up and running within a half-hour. As was mentioned earlier in the thread, the rules disappear from play like no other system I've seen, which is great if you're looking for an immersive roleplaying experience. Unisystem is non-tactical for combat, though. I'm looking forward to using it again. Eden Studios (publisher of Unisystem) has a website with <a href="http://www.edenstudios.net/intropacks.html" target="_blank">test drive pdfs</a>, and the pdf for AFMBE is <a href="http://www.edenstudios.net/AFMBEDemo.pdf" target="_blank">here</a>. While these rules are for the zombie game, people use it for all genres, and in fact, every other game on that page also uses Unisystem. Find a game that suits you and go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Don't despair! Great RPG times are ahead of you!</p></blockquote><p></p>
[QUOTE="Clint, post: 1946589, member: 2283"] It sounds like you're at the point I was at a year ago. There are many systems out there, but I've had recent success with both [B]Unisystem [/B]and [B]Savage Worlds[/B]. My group wanted something lighter than d20 but still having tactical combat for the next game scheduled, our Stargate game. To my shock, Savage Worlds fit this exactly. Now we're in the middle of a Savage Worlds-powered Stargate campaign, and it has been a [I]roaring [/I]success so far. The rules are just crunchy enough to be fun without us having to worry about messing things up. Of course, this is a taste thing. There are test drive rules on [url=http://www.peginc.com/Downloads/index.htm]this page[/url], or if you're real lazy, this [url=http://www.peginc.com/Downloads/SavageWorlds/TestDrive4.pdf]pdf link[/url]. For a one-shot, I recently ran a Unisystem-driven All Flesh Must Be Eaten session (first time for all involved), and we were all completely up and running within a half-hour. As was mentioned earlier in the thread, the rules disappear from play like no other system I've seen, which is great if you're looking for an immersive roleplaying experience. Unisystem is non-tactical for combat, though. I'm looking forward to using it again. Eden Studios (publisher of Unisystem) has a website with [url=http://www.edenstudios.net/intropacks.html]test drive pdfs[/url], and the pdf for AFMBE is [url=http://www.edenstudios.net/AFMBEDemo.pdf]here[/url]. While these rules are for the zombie game, people use it for all genres, and in fact, every other game on that page also uses Unisystem. Find a game that suits you and go. :) Don't despair! Great RPG times are ahead of you! [/QUOTE]
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