Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A simpler system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zappo" data-source="post: 1947497" data-attributes="member: 633"><p>Meh. Really, meh. Recently I've started playing an old Italian RPG named Lex Arcana (roman empire plus low magic). It is simple - for example, combat is an opposed check, damage is determined by margin, and the only options you have are fighting aggressively (winner gets +3), normally, or defensively (loser gets +3). You can dodge, but it's generally useless unless you are vastly more agile than good at fighting. That's about it.</p><p> </p><p> Simple? Well, yes. Now, suppose you want to disarm someone or attack unarmed. Well, no. You can only kill, with weapons. Suppose you want to carry more than the standard amount of rations. Can't. Let's put combat aside and focus on roleplaying - want to make a character that is really good at crafting but not at healing? Can't. Want to make a character that knows everything about Rome's alleys but very little about the rest of the empire? Can't. And so on.</p><p> </p><p> Obviously, the lack of rules for something doesn't really mean that you can't perform that action. It only means that the DM has to decide on the fly what rolls you should make to, say, grapple someone.</p><p> </p><p> But, of course, the next time I grapple someone I expect to use the same rules. So it's better to write them down somewhere. Do this for one year, and you get D20.</p><p> </p><p> What I'm saying is that D20 is just a simple system with its homework already done, for people who like their systems to reflect their characters in a somewhat accurate way.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1947497, member: 633"] Meh. Really, meh. Recently I've started playing an old Italian RPG named Lex Arcana (roman empire plus low magic). It is simple - for example, combat is an opposed check, damage is determined by margin, and the only options you have are fighting aggressively (winner gets +3), normally, or defensively (loser gets +3). You can dodge, but it's generally useless unless you are vastly more agile than good at fighting. That's about it. Simple? Well, yes. Now, suppose you want to disarm someone or attack unarmed. Well, no. You can only kill, with weapons. Suppose you want to carry more than the standard amount of rations. Can't. Let's put combat aside and focus on roleplaying - want to make a character that is really good at crafting but not at healing? Can't. Want to make a character that knows everything about Rome's alleys but very little about the rest of the empire? Can't. And so on. Obviously, the lack of rules for something doesn't really mean that you can't perform that action. It only means that the DM has to decide on the fly what rolls you should make to, say, grapple someone. But, of course, the next time I grapple someone I expect to use the same rules. So it's better to write them down somewhere. Do this for one year, and you get D20. What I'm saying is that D20 is just a simple system with its homework already done, for people who like their systems to reflect their characters in a somewhat accurate way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A simpler system
Top