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A simpler system
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1947785" data-attributes="member: 22882"><p><em>d20</em> is simple. Spell-less D&D is relatively simple. Core D&D... isn't.</p><p></p><p>Yes, D&D with its ludicrous spell system is extremely complex. Oddly enough, the only example you listed that didn't mention spells or a spellcasting class was the last: Full Attack or Partial Charge. And the d20 action structure (full attack/standard action/etc.) comes from the need to balance a spellcaster's power to completely change the game with a single action, so even that is essentially spell-based.</p><p></p><p>Take spells out - and, if you want, replace them with multi-round Incantations (Unearthed Arcana or Urban Arcana) - and about 80% of the complexity in combat goes away, well, <em>magically</em>!</p><p></p><p>Even the bard will know more spells at any given level than the human fighter will feats, and if you count every type of bardic music the bard knows as well as the actual spells, that's <em>well</em> more. Sorcerers? Even more. Wizards? Still more. Clerics and druids? Don't even think about it.</p><p></p><p>If players can't record the relevant details of their average ten feats - and the alleged complexity of non-core feats indicates that they can't - then how can they possibly deal with hundreds of spells?</p><p></p><p>The skill system is annoyingly complex, but as said above, x number of skills at level + modifier makes it much easier to handle, especially for NPCs.</p><p></p><p>Anything else is just gravy.</p><p></p><p>About the only thing left to address is the action structure, and possibly AoOs. My personal inclination is to go with two actions/round, which can be either movement or attack, and which can be sacrificed either individually or together to 'ready' an AoO; otherwise, AoOs aren't available. No full attacks, no litany of Improved x feats, no charge actions, just two single actions, no iterative attacks with a decreasing bonus. Two-Weapon Fighting would let you attack once with each weapon per action (as it should now, IMO).</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1947785, member: 22882"] [I]d20[/I] is simple. Spell-less D&D is relatively simple. Core D&D... isn't. Yes, D&D with its ludicrous spell system is extremely complex. Oddly enough, the only example you listed that didn't mention spells or a spellcasting class was the last: Full Attack or Partial Charge. And the d20 action structure (full attack/standard action/etc.) comes from the need to balance a spellcaster's power to completely change the game with a single action, so even that is essentially spell-based. Take spells out - and, if you want, replace them with multi-round Incantations (Unearthed Arcana or Urban Arcana) - and about 80% of the complexity in combat goes away, well, [I]magically[/I]! Even the bard will know more spells at any given level than the human fighter will feats, and if you count every type of bardic music the bard knows as well as the actual spells, that's [I]well[/I] more. Sorcerers? Even more. Wizards? Still more. Clerics and druids? Don't even think about it. If players can't record the relevant details of their average ten feats - and the alleged complexity of non-core feats indicates that they can't - then how can they possibly deal with hundreds of spells? The skill system is annoyingly complex, but as said above, x number of skills at level + modifier makes it much easier to handle, especially for NPCs. Anything else is just gravy. About the only thing left to address is the action structure, and possibly AoOs. My personal inclination is to go with two actions/round, which can be either movement or attack, and which can be sacrificed either individually or together to 'ready' an AoO; otherwise, AoOs aren't available. No full attacks, no litany of Improved x feats, no charge actions, just two single actions, no iterative attacks with a decreasing bonus. Two-Weapon Fighting would let you attack once with each weapon per action (as it should now, IMO). [/QUOTE]
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