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A simpler system
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<blockquote data-quote="Akrasia" data-source="post: 1948818" data-attributes="member: 23012"><p>Well, I think d20 is reasonably simple -- but <strong>3E D&D</strong> is not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>In any case, the proof is in the pudding: Unisystem is an example of a game that is 'completely consistent', covers all relevant situations that might arise during play, and yet is much faster to play (i.e. is more 'rules lite') than 3E D&D. There really is no comparison. I suspect that the same is true for C&C, but the complete rules have only just been released, so we will see. (And, if C&C is not complete, well, at least I can import whatever is necessary from 3E...) </p><p></p><p>For the record, I <em>do</em> enjoy playing 3E D&D, and have DMed two very successful campaigns using the system (one of which is just wrapping up now). But as a DM -- due to a desire for a faster system (I am friggin' sick of slow combats, tracking multiple modifiers that might or might not stack, etc.), and one that requires less prep work -- I have been moving to other 'rules lite' systems. I am still happy to be a <em>player </em> in a 3E campaign (at least with a DM who does not let things get too bogged down with modifiers, chess-like combat sessions, etc.), and will in fact be playing in a new one next month. But as a GM, I find myself now preferring (vastly) C&C and Unisystem (C&C for my 'Ilmahal' fantasy game; Unisystem for my 'modern' games). So I am not 'anti-3E' -- I just find that, for my goals <em>as a GM</em>, other comparatively 'rules lite' systems are more enjoyable.</p></blockquote><p></p>
[QUOTE="Akrasia, post: 1948818, member: 23012"] Well, I think d20 is reasonably simple -- but [B]3E D&D[/B] is not. ;) In any case, the proof is in the pudding: Unisystem is an example of a game that is 'completely consistent', covers all relevant situations that might arise during play, and yet is much faster to play (i.e. is more 'rules lite') than 3E D&D. There really is no comparison. I suspect that the same is true for C&C, but the complete rules have only just been released, so we will see. (And, if C&C is not complete, well, at least I can import whatever is necessary from 3E...) For the record, I [I]do[/I] enjoy playing 3E D&D, and have DMed two very successful campaigns using the system (one of which is just wrapping up now). But as a DM -- due to a desire for a faster system (I am friggin' sick of slow combats, tracking multiple modifiers that might or might not stack, etc.), and one that requires less prep work -- I have been moving to other 'rules lite' systems. I am still happy to be a [I]player [/I] in a 3E campaign (at least with a DM who does not let things get too bogged down with modifiers, chess-like combat sessions, etc.), and will in fact be playing in a new one next month. But as a GM, I find myself now preferring (vastly) C&C and Unisystem (C&C for my 'Ilmahal' fantasy game; Unisystem for my 'modern' games). So I am not 'anti-3E' -- I just find that, for my goals [I]as a GM[/I], other comparatively 'rules lite' systems are more enjoyable. [/QUOTE]
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