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A simplified D&D? Aren't you all forgetting something...
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<blockquote data-quote="rounser" data-source="post: 1763296" data-attributes="member: 1106"><p>Not necessarily. But it's far better the other way, where the system supports your character concept by backing it up with the correct titles and abilities, instead of holding your character concept to ransom until level X. Meantime, you know your class combination is a diluted wannabe of the real item, because a class exists with precisely that name and role.</p><p></p><p>We don't all want to do an "Artemis Entreri" (high level FR assassin with only one level of assassin in 3E stats, from memory)....although Artemis is a good poster boy for your cause, because he's most definitely an assassin. But then, I don't like the design of 3E assassin class anyway (and I don't think the FRCS writers did either because they couldn't build Artemis convincingly with it) - what's with the spells for instance? Design convenience trumping archetype, I suppose. :\ </p><p></p><p>Dancey stated that one of the reasons they went down this path is because kits rewarded players for restarting a new character from scratch, which dealt a blow to campaign longevity. The problem with going down the prestige class route (as I see it) is that now your character concept is a far-off carrot, a reward for sticking with the game. To this I suggest, D&D is already loaded with carrots to tempt players with - hands off my character concept! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously, I think it's a genuine weak point with the current edition...</p></blockquote><p></p>
[QUOTE="rounser, post: 1763296, member: 1106"] Not necessarily. But it's far better the other way, where the system supports your character concept by backing it up with the correct titles and abilities, instead of holding your character concept to ransom until level X. Meantime, you know your class combination is a diluted wannabe of the real item, because a class exists with precisely that name and role. We don't all want to do an "Artemis Entreri" (high level FR assassin with only one level of assassin in 3E stats, from memory)....although Artemis is a good poster boy for your cause, because he's most definitely an assassin. But then, I don't like the design of 3E assassin class anyway (and I don't think the FRCS writers did either because they couldn't build Artemis convincingly with it) - what's with the spells for instance? Design convenience trumping archetype, I suppose. :\ Dancey stated that one of the reasons they went down this path is because kits rewarded players for restarting a new character from scratch, which dealt a blow to campaign longevity. The problem with going down the prestige class route (as I see it) is that now your character concept is a far-off carrot, a reward for sticking with the game. To this I suggest, D&D is already loaded with carrots to tempt players with - hands off my character concept! :) Seriously, I think it's a genuine weak point with the current edition... [/QUOTE]
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