Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A simplified D&D? Aren't you all forgetting something...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="woodelf" data-source="post: 1764048" data-attributes="member: 10201"><p>Not at all. You had to know 5 things to run AD&D2:</p><p> </p><ul> <li data-xf-list-type="ul">the THAC0 chart<br /> </li> <li data-xf-list-type="ul">the saving throws chart<br /> </li> <li data-xf-list-type="ul">roll d% for thief abilites; low is good<br /> </li> <li data-xf-list-type="ul">roll d20 for attacks and saves; high is good<br /> </li> <li data-xf-list-type="ul">roll d20 for psionic powers and proficiencies; high is good, but you have to roll under your score<br /> </li> </ul><p></p><p> That pretty much sums it up. Yes, the THAC0 and saves charts were not something you were likely to memorize. But they'd easily fit on a single sheet of notebook paper (or panel of a GMs screen). Compare that with the 4 pages of 6pt type it took me to make a quick-reference guide for D&D3E combat. Now, you're absolutely correct that AD&D1/2 didn't benefit from a unity of mechanics, or the consistency that that engenders. OTOH, the total complexity of rules was <em>so</em> much less that, on balance, i think it comes out easier. AD&D2 is definitely less complex/detailed than D&D3E. Whether you find it easier will depend heavily on whether consistency or simplicity is easier for your brain to keep track of. For me, inconsistency isn't a problem, so long as the various bits are simple; complexity, however consistent it may be, overwhelms me. As for all the "little things" like monster special attacks, item powers, etc., those have gotten more complicated with D&D3E, compared to AD&D2--pretty much everything you needed to remember in AD&2, in this regard, is still there, and then some (like which feats a monster has, and what they do). Just look at a monster statblock for the two editions, to see what i mean. You can decide for yourself which is easier to run, but it is easily-measured objective fact that D&D3E is more complex and detailed than AD&D2. Whether that's good or bad depends on who you are.</p><p> </p><p> </p><p> That's fine, but where's the well-prepared DM gonna learn the game? It needs to be possible for a complete beginner to pick up the game and run it, not just play it, and i don't think D&D3[.5]E comes anywhere close to that target. [re: this thread: i'm not sure AD&D2 managed that, either. But i think it was closer.]</p></blockquote><p></p>
[QUOTE="woodelf, post: 1764048, member: 10201"] Not at all. You had to know 5 things to run AD&D2: [list] [*]the THAC0 chart [*]the saving throws chart [*]roll d% for thief abilites; low is good [*]roll d20 for attacks and saves; high is good [*]roll d20 for psionic powers and proficiencies; high is good, but you have to roll under your score [/list] That pretty much sums it up. Yes, the THAC0 and saves charts were not something you were likely to memorize. But they'd easily fit on a single sheet of notebook paper (or panel of a GMs screen). Compare that with the 4 pages of 6pt type it took me to make a quick-reference guide for D&D3E combat. Now, you're absolutely correct that AD&D1/2 didn't benefit from a unity of mechanics, or the consistency that that engenders. OTOH, the total complexity of rules was [i]so[/i] much less that, on balance, i think it comes out easier. AD&D2 is definitely less complex/detailed than D&D3E. Whether you find it easier will depend heavily on whether consistency or simplicity is easier for your brain to keep track of. For me, inconsistency isn't a problem, so long as the various bits are simple; complexity, however consistent it may be, overwhelms me. As for all the "little things" like monster special attacks, item powers, etc., those have gotten more complicated with D&D3E, compared to AD&D2--pretty much everything you needed to remember in AD&2, in this regard, is still there, and then some (like which feats a monster has, and what they do). Just look at a monster statblock for the two editions, to see what i mean. You can decide for yourself which is easier to run, but it is easily-measured objective fact that D&D3E is more complex and detailed than AD&D2. Whether that's good or bad depends on who you are. That's fine, but where's the well-prepared DM gonna learn the game? It needs to be possible for a complete beginner to pick up the game and run it, not just play it, and i don't think D&D3[.5]E comes anywhere close to that target. [re: this thread: i'm not sure AD&D2 managed that, either. But i think it was closer.] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A simplified D&D? Aren't you all forgetting something...
Top