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A simplified D&D? Aren't you all forgetting something...
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<blockquote data-quote="Pants" data-source="post: 1765689" data-attributes="member: 8849"><p>Yeah, it is pretty simple. Going by just the core books there wasn't a plethora of rules, feats, and skill points to go over when creating the class. Me? I LOVE the added options over the inflexible core 2nd edition classes, but to a newbie it can be very intimidating. Add in rules for AoO's, Bull Rushing, Spellcasting, Movement, etc etc and you have a not very simple game.</p><p></p><p>So, yeah I'd say 2nd edition is a lot 'simpler,' but it's is mired in overly complex rules. Sure there aren't that many rules to memorize, but the way the existing rules are handled is... stupid. I hated the 2e saving throws then and I hate them now. THAC0 is needlessly complicated, but not that bad. Rolling for initiative and rolling for surprise was mindbogglingly dumb. The thief's skills were poorly implemented, racial level limits sucked, multi-classing and dual classing bizarreness. Ugh. It is a very simple system (once you wrap your head around it), but IMO it is also a very <em>stupid</em> system.</p><p></p><p>However, if I had absolutely nothing else to play and I was desperate for gaming, I would play 2e. I had fun with it before, I think I could still have some fun with it now.</p></blockquote><p></p>
[QUOTE="Pants, post: 1765689, member: 8849"] Yeah, it is pretty simple. Going by just the core books there wasn't a plethora of rules, feats, and skill points to go over when creating the class. Me? I LOVE the added options over the inflexible core 2nd edition classes, but to a newbie it can be very intimidating. Add in rules for AoO's, Bull Rushing, Spellcasting, Movement, etc etc and you have a not very simple game. So, yeah I'd say 2nd edition is a lot 'simpler,' but it's is mired in overly complex rules. Sure there aren't that many rules to memorize, but the way the existing rules are handled is... stupid. I hated the 2e saving throws then and I hate them now. THAC0 is needlessly complicated, but not that bad. Rolling for initiative and rolling for surprise was mindbogglingly dumb. The thief's skills were poorly implemented, racial level limits sucked, multi-classing and dual classing bizarreness. Ugh. It is a very simple system (once you wrap your head around it), but IMO it is also a very [i]stupid[/i] system. However, if I had absolutely nothing else to play and I was desperate for gaming, I would play 2e. I had fun with it before, I think I could still have some fun with it now. [/QUOTE]
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