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A simulationist DM has a few reluctant questions about 4E
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<blockquote data-quote="Irda Ranger" data-source="post: 4279508" data-attributes="member: 1003"><p>FYI, I'm a Sim too.</p><p></p><p></p><p>No, but the non-adventuring skills (Craft, Profession, Perform) have been removed, so all that's left is the stuff I would expect an adventurer to get better at throughout his career.</p><p></p><p></p><p>Yes and No. There are plenty of Rituals, and they're cool. They make Simulating a campaign world that actually looks like Forgotten Realms, Middle Earth, etc. easier than 3.5 did.</p><p></p><p></p><p>Not sure what you mean. You need a five minute rest to use them again, which is "explicit", but there's no attempt to explicitly define what an encounter is.</p><p></p><p></p><p>No, but it would be easy as sin to modularize one on. My buddy and I are experimenting with some.</p><p></p><p></p><p>Well, they can use Rituals or Skills and Skill Challenges, just like PCs, if you wanted them too. That's about all 4E has to impose on you in that department, which I'm thankful for. I've really found that less is more when it comes to non-combat rules.</p><p></p><p></p><p>You're welcome, but for what it's worth, I think you're bringing the wrong attitude to the table. I hate Narrative justification with an unbridled passion, but I've been able to make 95% of the 4E rules work for me. The only thing that I can't accept as-written are Minions, and the very simple solution of simply not using them is quite easy.</p><p></p><p>The fact is that 4E brings a lot of improvements to the table over 3.5E, so I wouldn't turn my nose up at those because a few of its aspects aren't to your taste. It's merely my opinion, but "Fixing" 4E easy and rewarding. At least think about it.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4279508, member: 1003"] FYI, I'm a Sim too. No, but the non-adventuring skills (Craft, Profession, Perform) have been removed, so all that's left is the stuff I would expect an adventurer to get better at throughout his career. Yes and No. There are plenty of Rituals, and they're cool. They make Simulating a campaign world that actually looks like Forgotten Realms, Middle Earth, etc. easier than 3.5 did. Not sure what you mean. You need a five minute rest to use them again, which is "explicit", but there's no attempt to explicitly define what an encounter is. No, but it would be easy as sin to modularize one on. My buddy and I are experimenting with some. Well, they can use Rituals or Skills and Skill Challenges, just like PCs, if you wanted them too. That's about all 4E has to impose on you in that department, which I'm thankful for. I've really found that less is more when it comes to non-combat rules. You're welcome, but for what it's worth, I think you're bringing the wrong attitude to the table. I hate Narrative justification with an unbridled passion, but I've been able to make 95% of the 4E rules work for me. The only thing that I can't accept as-written are Minions, and the very simple solution of simply not using them is quite easy. The fact is that 4E brings a lot of improvements to the table over 3.5E, so I wouldn't turn my nose up at those because a few of its aspects aren't to your taste. It's merely my opinion, but "Fixing" 4E easy and rewarding. At least think about it. [/QUOTE]
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