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A simulationist DM has a few reluctant questions about 4E
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<blockquote data-quote="JDillard" data-source="post: 4281889" data-attributes="member: 67649"><p>Here's my thoughts from what 4e I've played and read...</p><p></p><p></p><p></p><p>No, not exactly. This is intentional though, as other's have said. Apart from some apparently bizarre situations (and I really think the strangeness is only there at first glance), this has big benefits. It keeps things scaleable at all levels, removes a lot of the frustrations that people have had with assigning skill points, and makes the system run more quickly and smoothly.</p><p></p><p>As for the bizarre stuff, well, I think it's a matter of adjusting your viewpoint. For example, someone mentioned above the situation of a level 20 wizard with Str of 8 having a +9 to a Str based skill (like knocking down a door) vs a level 1 Fighter with Str 18 having only a +4. </p><p></p><p>This is not as weird as it first sounds. Now that PC's and NPC's are separate entities as far as game rules are concerned, the meaning of "leveling" has changed, I think. It represents time and experience spent adventuring. As a PC, you can't really level without doing all that adventure stuff (represented by the skills list for 4th ed). If you want to be a character with the power of a 20th level wizard who's never left his tower, you're not a PC, you're an NPC. The DM can do that easily, because he can set whatever numbers he wants on the NPC's info. If you're a PC at 20th though, it's therefore assumed you've adventured your way up there.</p><p></p><p>So to go back to the bizarre example above, think about it like this: the +9 represents 20 levels of the wizard watching other fighters bash through things. By then, he's probably got a pretty good idea of where on that wooden door to hit. Conversely, the level 1 fighter is fresh out of fighter school and is using merely his brute strength with no real experience to back it up. It's still not perfect, but something I can far more easily swallow.</p><p></p><p></p><p></p><p>Some of them, yes. I can't argue too much. As a DM who at one point had a BBEG killed because of one first round, first action Finger of Death with a 1 rolled on the save, I think of this as a good thing. The party fighter seriously looked about ready to cry. The group decided to pretend the finger of death didn't happen, and do the rest of the fight that way. </p><p></p><p>I expect as more time goes by, a lot of those "problematic" spells will start to come back into the game, albeit in a less problematic form. For the PHB, they were just trying to get the whole framework of the system going. Now that it's set and working, they can start to see how far they can take other things.</p><p></p><p></p><p></p><p>As others have said, no, not really. However, the disease rules are awesome and could be easily modified into something like that. 4th is really attempting to model an action/fantasy movie-like world. Having characters stuck in bed for weeks getting over a broken leg is great for a drama, but you don't see that sort of thing in an action movie except possibly at the very end (and by then it's purely a story element, no need for rules).</p><p></p><p></p><p></p><p>Yes, as also mentioned above. If you need or want a monster to do something out of combat, then do it. No reason for the rules to constrain your storytelling there.</p></blockquote><p></p>
[QUOTE="JDillard, post: 4281889, member: 67649"] Here's my thoughts from what 4e I've played and read... No, not exactly. This is intentional though, as other's have said. Apart from some apparently bizarre situations (and I really think the strangeness is only there at first glance), this has big benefits. It keeps things scaleable at all levels, removes a lot of the frustrations that people have had with assigning skill points, and makes the system run more quickly and smoothly. As for the bizarre stuff, well, I think it's a matter of adjusting your viewpoint. For example, someone mentioned above the situation of a level 20 wizard with Str of 8 having a +9 to a Str based skill (like knocking down a door) vs a level 1 Fighter with Str 18 having only a +4. This is not as weird as it first sounds. Now that PC's and NPC's are separate entities as far as game rules are concerned, the meaning of "leveling" has changed, I think. It represents time and experience spent adventuring. As a PC, you can't really level without doing all that adventure stuff (represented by the skills list for 4th ed). If you want to be a character with the power of a 20th level wizard who's never left his tower, you're not a PC, you're an NPC. The DM can do that easily, because he can set whatever numbers he wants on the NPC's info. If you're a PC at 20th though, it's therefore assumed you've adventured your way up there. So to go back to the bizarre example above, think about it like this: the +9 represents 20 levels of the wizard watching other fighters bash through things. By then, he's probably got a pretty good idea of where on that wooden door to hit. Conversely, the level 1 fighter is fresh out of fighter school and is using merely his brute strength with no real experience to back it up. It's still not perfect, but something I can far more easily swallow. Some of them, yes. I can't argue too much. As a DM who at one point had a BBEG killed because of one first round, first action Finger of Death with a 1 rolled on the save, I think of this as a good thing. The party fighter seriously looked about ready to cry. The group decided to pretend the finger of death didn't happen, and do the rest of the fight that way. I expect as more time goes by, a lot of those "problematic" spells will start to come back into the game, albeit in a less problematic form. For the PHB, they were just trying to get the whole framework of the system going. Now that it's set and working, they can start to see how far they can take other things. As others have said, no, not really. However, the disease rules are awesome and could be easily modified into something like that. 4th is really attempting to model an action/fantasy movie-like world. Having characters stuck in bed for weeks getting over a broken leg is great for a drama, but you don't see that sort of thing in an action movie except possibly at the very end (and by then it's purely a story element, no need for rules). Yes, as also mentioned above. If you need or want a monster to do something out of combat, then do it. No reason for the rules to constrain your storytelling there. [/QUOTE]
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