Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
a single player
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdrakeh" data-source="post: 4876425" data-attributes="member: 13892"><p>There have been times in the past when I had to default to 1:1 player to DM ration due to lack of players. The three things that made it <em>really</em> easy for me: </p><p></p><p>1. Keep plots simple. You might want to look at <a href="http://www.roleplayingtips.com/articles/5_room_dungeons.html" target="_blank">this collection of 5 Room Dungeons</a> based on the concept by <a href="http://strolen.com/viewing/4276" target="_blank">JohnnFour</a>. The fewer plot points you have to keep straight in your head, the more of your attention you can dedicate to action on the tabletop. </p><p></p><p>2. Limit the physical scope of the campaign geographically, then layer it. Rather than planning a world-spanning campaign, for example, consider a city-based campaign where the city is built on top of numerous ancient catacombs and surrounded by dungeons. Or maybe another site-based campaign (Welcome to the Valley of Tombs!). This will allow you to add depth (no pun intended) to your camapign as you go without having to define or research all new geographic/overland areas. </p><p></p><p>3. Be cliche! Watch as many 'B' fantasy and sci-fi movies as you can. Read as many cut-rate fantasy and sci-fi novels as you can. Soak up the cliches and pay close attention to how authors and directors make them work on paper and film. Soon, you'll figure out how to make those same cliches work for you on the tabletop which, which will allow you to keep thing entertaining without requiring you to do exhaustive amounts of prep work.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4876425, member: 13892"] There have been times in the past when I had to default to 1:1 player to DM ration due to lack of players. The three things that made it [I]really[/I] easy for me: 1. Keep plots simple. You might want to look at [URL="http://www.roleplayingtips.com/articles/5_room_dungeons.html"]this collection of 5 Room Dungeons[/URL] based on the concept by [URL="http://strolen.com/viewing/4276"]JohnnFour[/URL]. The fewer plot points you have to keep straight in your head, the more of your attention you can dedicate to action on the tabletop. 2. Limit the physical scope of the campaign geographically, then layer it. Rather than planning a world-spanning campaign, for example, consider a city-based campaign where the city is built on top of numerous ancient catacombs and surrounded by dungeons. Or maybe another site-based campaign (Welcome to the Valley of Tombs!). This will allow you to add depth (no pun intended) to your camapign as you go without having to define or research all new geographic/overland areas. 3. Be cliche! Watch as many 'B' fantasy and sci-fi movies as you can. Read as many cut-rate fantasy and sci-fi novels as you can. Soak up the cliches and pay close attention to how authors and directors make them work on paper and film. Soon, you'll figure out how to make those same cliches work for you on the tabletop which, which will allow you to keep thing entertaining without requiring you to do exhaustive amounts of prep work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
a single player
Top