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<blockquote data-quote="kenmarable" data-source="post: 4880205" data-attributes="member: 40359"><p>Back when our 2nd kid was born and we had to drop out of our regular group, my wife and I started the first of (soon to be) 4 campaigns with a single player. For the 3 that I DMed, we balanced it out by having me play a couple DM PCs so she played 2-3 PCs. In the one campaign she DMed, I played 4 PCs myself.</p><p></p><p>It really wasn't much trouble. Unfortunately, she didn't DM for long, so I don't know how playing 4 PCs would have panned out, but it started off going just fine. More roleplaying with NPCs than between PCs obviously, but still plenty of it and not just all combat with no personality. But when she plays 2 and I play, that has worked out great. </p><p></p><p>Yeah, it doesn't have the same feel as a full group, but it can still be fun and much better than no gaming at all.</p><p></p><p>Come to think of it, 1 player/1 DM is how I was introduced to the game back in the 80's and played that way for the first 4 or 5 years. Again, we used both player PCs and DM PCs.</p><p></p><p>My suggestions are:</p><p>Have one of them becomes a primary spokesperson. Also, having a DM PC or two does offer the opportunity for roleplaying between PCs as well.</p><p></p><p>Mysteries and puzzles are very problematic when there is only 1 brain trying to solve them, so I would steer clear of those. It leads to frustration. But there's still plenty of roleplaying opportunities without puzzles and mysteries.</p><p></p><p>Consider fewer PCs than a full 4. If it is 3.5, consider the gestalt rules, or with 4e look at the hybrid rules to cover bases better. Or you can get a long ways by being overly generous with magic items that compensate for any missing roles (especially healing). Although we have done 3 or 4 PCs for the player, 2 works better.</p><p></p><p></p><p>But I say definitely go for it. It's a different experience but is still far better than not gaming at all.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 4880205, member: 40359"] Back when our 2nd kid was born and we had to drop out of our regular group, my wife and I started the first of (soon to be) 4 campaigns with a single player. For the 3 that I DMed, we balanced it out by having me play a couple DM PCs so she played 2-3 PCs. In the one campaign she DMed, I played 4 PCs myself. It really wasn't much trouble. Unfortunately, she didn't DM for long, so I don't know how playing 4 PCs would have panned out, but it started off going just fine. More roleplaying with NPCs than between PCs obviously, but still plenty of it and not just all combat with no personality. But when she plays 2 and I play, that has worked out great. Yeah, it doesn't have the same feel as a full group, but it can still be fun and much better than no gaming at all. Come to think of it, 1 player/1 DM is how I was introduced to the game back in the 80's and played that way for the first 4 or 5 years. Again, we used both player PCs and DM PCs. My suggestions are: Have one of them becomes a primary spokesperson. Also, having a DM PC or two does offer the opportunity for roleplaying between PCs as well. Mysteries and puzzles are very problematic when there is only 1 brain trying to solve them, so I would steer clear of those. It leads to frustration. But there's still plenty of roleplaying opportunities without puzzles and mysteries. Consider fewer PCs than a full 4. If it is 3.5, consider the gestalt rules, or with 4e look at the hybrid rules to cover bases better. Or you can get a long ways by being overly generous with magic items that compensate for any missing roles (especially healing). Although we have done 3 or 4 PCs for the player, 2 works better. But I say definitely go for it. It's a different experience but is still far better than not gaming at all. [/QUOTE]
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