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A single session: How long does it take?
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<blockquote data-quote="Stormborn" data-source="post: 1585314" data-attributes="member: 14041"><p>Those of you who are used to running one-shots or playing with tight time constraints please help me with the following:</p><p></p><p>I am currently working on a one-shot to run with some firends as their first intrtoduction to noncomputer gaming. We have set aside about 5 hours to play. They cannot play on any kind of regular basis and thats not going to change. So if we play again it might be months away.I typically DM for an ongoing group that plays almost every week and am not used to trying to run a "done in one" scenario. If we don't get to everything I planned we just start back up next time, I can't do that with this group.</p><p></p><p>Given that we will have 2 completly new players (and 3 that have more experiance to help guide them) and the time limits I have been trying to develop an intresting introduction that feels complete and allows for:</p><p> </p><p>- 1 or 2 brief roleplaying situations</p><p>- both wilderness and dungeon encounters, including traps</p><p>- 3-4 combats with both single creatures and at least one band of foes</p><p></p><p>So, when you are designing an adventure for 4-5 players that you want to take 4-5 hours, how many encounters do you include and of what types? Any other advice will be apprettiated. I have GMd for a while now, but this is my first time with completly new players and such a limited time table.</p><p></p><p>Oh, and I am not beign too specific here because at least one of the players frequents these boards.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1585314, member: 14041"] Those of you who are used to running one-shots or playing with tight time constraints please help me with the following: I am currently working on a one-shot to run with some firends as their first intrtoduction to noncomputer gaming. We have set aside about 5 hours to play. They cannot play on any kind of regular basis and thats not going to change. So if we play again it might be months away.I typically DM for an ongoing group that plays almost every week and am not used to trying to run a "done in one" scenario. If we don't get to everything I planned we just start back up next time, I can't do that with this group. Given that we will have 2 completly new players (and 3 that have more experiance to help guide them) and the time limits I have been trying to develop an intresting introduction that feels complete and allows for: - 1 or 2 brief roleplaying situations - both wilderness and dungeon encounters, including traps - 3-4 combats with both single creatures and at least one band of foes So, when you are designing an adventure for 4-5 players that you want to take 4-5 hours, how many encounters do you include and of what types? Any other advice will be apprettiated. I have GMd for a while now, but this is my first time with completly new players and such a limited time table. Oh, and I am not beign too specific here because at least one of the players frequents these boards. [/QUOTE]
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