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A single session: How long does it take?
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<blockquote data-quote="Stormborn" data-source="post: 1587527" data-attributes="member: 14041"><p>Thanks Piratecat, and Feyd Rautha also. I have already been able to help the new players make their own characters, a rouge and a cleric. From my experiance, even with typical gamers, players understand what they can do better when they have created the character. The intrinsic and optional combats is certainly a good idea, and right now as I have designed it one is purely optional and the another can be resolved through roleplay rather than combat, but must be resolved. Of the remaining three one can be solved creatively, the other itwo are pretty neccesary. But, I will consider how the story line might be altered.</p><p></p><p>I tend to include more roleplaying normally too, with my regular group it seems that many sessions thats all there is. I am inclduing so little this time because I am afraid they are too uncertain about the whole experiance, and I want to give them a chance to employ as many of their class features, feats, and skills as possible.</p><p></p><p>The RPGA suggestion is interesting, probablly not an option for this time around, but I will look into it if it looks like we may be doing this on a semiregular basis in the future.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1587527, member: 14041"] Thanks Piratecat, and Feyd Rautha also. I have already been able to help the new players make their own characters, a rouge and a cleric. From my experiance, even with typical gamers, players understand what they can do better when they have created the character. The intrinsic and optional combats is certainly a good idea, and right now as I have designed it one is purely optional and the another can be resolved through roleplay rather than combat, but must be resolved. Of the remaining three one can be solved creatively, the other itwo are pretty neccesary. But, I will consider how the story line might be altered. I tend to include more roleplaying normally too, with my regular group it seems that many sessions thats all there is. I am inclduing so little this time because I am afraid they are too uncertain about the whole experiance, and I want to give them a chance to employ as many of their class features, feats, and skills as possible. The RPGA suggestion is interesting, probablly not an option for this time around, but I will look into it if it looks like we may be doing this on a semiregular basis in the future. [/QUOTE]
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