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General Tabletop Discussion
*Pathfinder & Starfinder
A Skill Challenge I plan on using.
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<blockquote data-quote="Infiniti2000" data-source="post: 5087039" data-attributes="member: 31734"><p>What skill system are you using? It seems like the DCs are kind of high. I'd say that 12 successes before 3 failures is an auto-failure. They can't hope to succeed.</p><p></p><p>I don't see any timing constraints on this and that's the most critical thing. An additional heal check (low DC) in the first phase should also be available to tell them how much time the halfling has. The only problem with your answer is that it may greatly affect what the party can or think they can do. For example, if they actually find out there are two options, woods or old lady, to find the antidote then they'll naturally only go towards what they perceive as the faster option. If, for example, you tell them the halfling has 1 hour and they figure that it'll take 45 minutes to acquire the components and 20 minutes to brew the antidote, then they'll just give up.</p><p></p><p>Of course, if you don't have really good timing, then the skill challenge itself will not be tense. Either they'll feel like they can't succeed or like they can't fail. Either option is poor, so you have to get it just right.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 5087039, member: 31734"] What skill system are you using? It seems like the DCs are kind of high. I'd say that 12 successes before 3 failures is an auto-failure. They can't hope to succeed. I don't see any timing constraints on this and that's the most critical thing. An additional heal check (low DC) in the first phase should also be available to tell them how much time the halfling has. The only problem with your answer is that it may greatly affect what the party can or think they can do. For example, if they actually find out there are two options, woods or old lady, to find the antidote then they'll naturally only go towards what they perceive as the faster option. If, for example, you tell them the halfling has 1 hour and they figure that it'll take 45 minutes to acquire the components and 20 minutes to brew the antidote, then they'll just give up. Of course, if you don't have really good timing, then the skill challenge itself will not be tense. Either they'll feel like they can't succeed or like they can't fail. Either option is poor, so you have to get it just right. [/QUOTE]
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