Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A Skill System Idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GSHamster" data-source="post: 5650696" data-attributes="member: 20187"><p>Thanks to all the discussion lately about skill systems lately, I've had an idea for a skill system, and I'm presenting it to you guys for feedback. It's slightly influenced by the system in Mass Effect 2.</p><p></p><p><span style="font-size: 12px">Background</span></p><p></p><p>I usually DM, and the problem I've always had is setting appropriate DCs. Starting from a static base and adding modifiers often ends up in an unexpected place, and my skill checks never seemed to hit the sweet spot. They always seemed to end up too high or too low.</p><p></p><p>So I'm trying to come at it from a different angle. Instead of asking "How difficult is this task?" and coming up with a numeric answer, let's ask, "What type of person could complete this task?" It seems easier to me to say that "anyone can do it" or "only a highly-skilled person could do it".</p><p></p><p><span style="font-size: 12px">System</span></p><p></p><p>Each skill has four ranks:</p><p></p><p>Rank - Cost - DC</p><p>Untrained - default - DC 10</p><p>Trained - 1 point - DC 12</p><p>Excellent - 3 points - DC 14</p><p>Master - 5 points - DC 16</p><p></p><p>All characters start Untrained by default. Purchasing higher ranks costs an increasing number of skill points. Spending 1 point makes the character Trained. Then spending 3 more points moves her up to Excellent.</p><p></p><p>Untrained people have no formal training in the skill. They rely on natural ability to complete tasks.</p><p></p><p>Trained people have some training in the skill. The majority of people with this skill are at this level.</p><p></p><p>Maybe 1 or 2 people in a large town or city have Excellent skill level. </p><p></p><p>Masters are the best of the best. Maybe a handful of people in the entire country will be at this level.</p><p></p><p><span style="font-size: 12px">Task Resolution</span></p><p></p><p>Tasks or challenges are then linked to the skill rank. The DM determines what level of skill this task requires. Perhaps only an Excellent climber could climb this particular cliff face. If the character has that skill rank, she makes an Ability check against the DC listed in the table above. The DM chooses the relevant ability based on the task.</p><p></p><p>A character with a higher rank automatically succeeds at the task without fear of failure.</p><p></p><p>A character with a rank one level lower can attempt the task with a -10 penalty. Characters with ranks below that cannot succeed at the task.</p><p></p><p><span style="font-size: 12px">Example:</span></p><p></p><p>The PCs need to scale a sheer cliff face at night. They decide to send Anne up and have her drop a rope back down to the rest. The DM declares that this particular cliff at night would be challenge for an Excellent climber. If Anne is an Excellent climber, she makes a Dex check against DC 14 to see if she is successful. If Anne is a Master climber, she can easily scale the cliff. If Anne is merely a Trained climber, she can attempt the cliff, but suffers a -10 penalty to her roll (effectively DC 24). If Anne is Untrained, she cannot scale the cliff successfully.</p><p></p><p><span style="font-size: 12px">Example Skill:</span></p><p></p><p>Medicine (mostly Wis or Int based)</p><p></p><p>Untrained challenges</p><p> - cleaning and bandaging a wound preventing infection</p><p> - popping a joint back into place</p><p></p><p>Trained challenges</p><p> - setting and splinting a broken bone properly</p><p> - diagnosing common illnesses</p><p> - making cures for common and uncommon illnesses</p><p> - amputation of limbs</p><p></p><p>Excellent challenges</p><p> - diagnosing rare diseases</p><p> - making existing cures for rare diseases</p><p> - internal surgery</p><p> - saving limbs that most would amputate</p><p></p><p>Master challenges</p><p> - creating a cure for a new disease</p><p> - brain or spinal cord surgery</p><p></p><p><span style="font-size: 12px">Comments</span></p><p></p><p>I think this system is fairly simple. It's non-linear in terms of skill points, making easier to learn a lot of little things, but harder to master one skill. For the DM, there's really only 4 categories for challenges, making it a lot easier to assess correct difficulties. Automatic success at lower challenges makes a player who invests in a higher rank feel that decision paid off, which can be hard to see when you invest 1 point at a time.</p><p></p><p>I also think it maps better to how we think of skilled people. I think it's easier to think of people as a series of tiers (professional atheletes vs amateur atheletes for example) than it is to see a strictly linear gradient of skill.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 5650696, member: 20187"] Thanks to all the discussion lately about skill systems lately, I've had an idea for a skill system, and I'm presenting it to you guys for feedback. It's slightly influenced by the system in Mass Effect 2. [SIZE="3"]Background[/SIZE] I usually DM, and the problem I've always had is setting appropriate DCs. Starting from a static base and adding modifiers often ends up in an unexpected place, and my skill checks never seemed to hit the sweet spot. They always seemed to end up too high or too low. So I'm trying to come at it from a different angle. Instead of asking "How difficult is this task?" and coming up with a numeric answer, let's ask, "What type of person could complete this task?" It seems easier to me to say that "anyone can do it" or "only a highly-skilled person could do it". [SIZE="3"]System[/SIZE] Each skill has four ranks: Rank - Cost - DC Untrained - default - DC 10 Trained - 1 point - DC 12 Excellent - 3 points - DC 14 Master - 5 points - DC 16 All characters start Untrained by default. Purchasing higher ranks costs an increasing number of skill points. Spending 1 point makes the character Trained. Then spending 3 more points moves her up to Excellent. Untrained people have no formal training in the skill. They rely on natural ability to complete tasks. Trained people have some training in the skill. The majority of people with this skill are at this level. Maybe 1 or 2 people in a large town or city have Excellent skill level. Masters are the best of the best. Maybe a handful of people in the entire country will be at this level. [SIZE="3"]Task Resolution[/SIZE] Tasks or challenges are then linked to the skill rank. The DM determines what level of skill this task requires. Perhaps only an Excellent climber could climb this particular cliff face. If the character has that skill rank, she makes an Ability check against the DC listed in the table above. The DM chooses the relevant ability based on the task. A character with a higher rank automatically succeeds at the task without fear of failure. A character with a rank one level lower can attempt the task with a -10 penalty. Characters with ranks below that cannot succeed at the task. [SIZE="3"]Example:[/SIZE] The PCs need to scale a sheer cliff face at night. They decide to send Anne up and have her drop a rope back down to the rest. The DM declares that this particular cliff at night would be challenge for an Excellent climber. If Anne is an Excellent climber, she makes a Dex check against DC 14 to see if she is successful. If Anne is a Master climber, she can easily scale the cliff. If Anne is merely a Trained climber, she can attempt the cliff, but suffers a -10 penalty to her roll (effectively DC 24). If Anne is Untrained, she cannot scale the cliff successfully. [SIZE="3"]Example Skill:[/SIZE] Medicine (mostly Wis or Int based) Untrained challenges - cleaning and bandaging a wound preventing infection - popping a joint back into place Trained challenges - setting and splinting a broken bone properly - diagnosing common illnesses - making cures for common and uncommon illnesses - amputation of limbs Excellent challenges - diagnosing rare diseases - making existing cures for rare diseases - internal surgery - saving limbs that most would amputate Master challenges - creating a cure for a new disease - brain or spinal cord surgery [SIZE="3"]Comments[/SIZE] I think this system is fairly simple. It's non-linear in terms of skill points, making easier to learn a lot of little things, but harder to master one skill. For the DM, there's really only 4 categories for challenges, making it a lot easier to assess correct difficulties. Automatic success at lower challenges makes a player who invests in a higher rank feel that decision paid off, which can be hard to see when you invest 1 point at a time. I also think it maps better to how we think of skilled people. I think it's easier to think of people as a series of tiers (professional atheletes vs amateur atheletes for example) than it is to see a strictly linear gradient of skill. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Skill System Idea
Top