Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A small benefit to jump and tumble
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyeshet" data-source="post: 2727673" data-attributes="member: 18363"><p>Jump can only be used to decrease fall damage if the use of Jump beget the fall. Thus both can be used so long as the character knowingly jumped down the slope, into the hole, etc. If they tripped and fell off a cliff, jump cannot be used to decrease fall damage. If they decided to jump off a one story building, they can use Jump to decrease fall damage, as they are supposedly more in control of the fall. </p><p></p><p>Tumble can be used during <em>any</em> fall (well, so long as the character is conscious enough to think to use the skill). Thus if the fall is uncontrolled only Tumble can be used, but if the character initiated the jump on their own (through the use of the Jump skill) then both are effectively used (Jump when the jump was initially made, Tumble while falling towards the ground below). </p><p></p><p>As for the question of using two skills in one turn - both are considered part of the character's movement. So long as there remains movement after completing one the other can still be used (so long as its use would not require movement beyond what the character has available for the round). I note that falling does not have a movement distance associated with it, but using either skill for a fall presumes the fall will use up the character's turn that round. Thus one might argue that they should not stack - that jump would use up all the time/distance the character has available for the turn, but I would not consider that point valid. The jump is the initiation of the movement - the rest is mostly freefall that might yet be modified by the Tumble skill. I would not, however, allow any actions other than the Jump and Tumble skill utilizations (other than the single five foot step either before the jump or after the fall - if the character is not prone due to damage taken). </p><p></p><p>With the minor synergy bonus to two grant each other (+2 / at least 5 ranks), it is not impossible (presuming max ranks, decent Str and Dex, perhaps a couple magic items) to be regularly making DC 30 Jump and Tumble checks by level 10. I guess this means getting down from four story buildings are no longer as much of an issue. . . .</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2727673, member: 18363"] Jump can only be used to decrease fall damage if the use of Jump beget the fall. Thus both can be used so long as the character knowingly jumped down the slope, into the hole, etc. If they tripped and fell off a cliff, jump cannot be used to decrease fall damage. If they decided to jump off a one story building, they can use Jump to decrease fall damage, as they are supposedly more in control of the fall. Tumble can be used during [i]any[/i] fall (well, so long as the character is conscious enough to think to use the skill). Thus if the fall is uncontrolled only Tumble can be used, but if the character initiated the jump on their own (through the use of the Jump skill) then both are effectively used (Jump when the jump was initially made, Tumble while falling towards the ground below). As for the question of using two skills in one turn - both are considered part of the character's movement. So long as there remains movement after completing one the other can still be used (so long as its use would not require movement beyond what the character has available for the round). I note that falling does not have a movement distance associated with it, but using either skill for a fall presumes the fall will use up the character's turn that round. Thus one might argue that they should not stack - that jump would use up all the time/distance the character has available for the turn, but I would not consider that point valid. The jump is the initiation of the movement - the rest is mostly freefall that might yet be modified by the Tumble skill. I would not, however, allow any actions other than the Jump and Tumble skill utilizations (other than the single five foot step either before the jump or after the fall - if the character is not prone due to damage taken). With the minor synergy bonus to two grant each other (+2 / at least 5 ranks), it is not impossible (presuming max ranks, decent Str and Dex, perhaps a couple magic items) to be regularly making DC 30 Jump and Tumble checks by level 10. I guess this means getting down from four story buildings are no longer as much of an issue. . . . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A small benefit to jump and tumble
Top