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<blockquote data-quote="Gilladian" data-source="post: 5444068" data-attributes="member: 2093"><p>Y'all are champions, THANKS!</p><p></p><p>The particular area is heavily wooded, lightly hilly, and moist-temperate inland (think east-central Ohio). The best farming is either cattle, dairy and poultry. Natural resources include clay and coal. There's also a lot of beaver and other fur-bearing animals, bear, deer, etc... </p><p></p><p>It is mildly dangerous - I don't see this area as a place where just traveling through puts you at much risk of anything but bandits; however, there ARE goblins and kobolds and mites in the general region. Walls are a real necessity, but an island/moat might be overkill. </p><p></p><p>I also don't see the military from either of the two (moderately) nearby kingdoms as coming out this far, so it isn't a patrol station; the highroad is a few miles away - the real reason this outpost exists is to serve those who don't WANT contact with those on the road. Either they're the woodsfolk (barbarian types who are reluctant to meet the civilized folk) or criminal types, or just prospector/hunter/adventurer types who try to avoid "the public eye".</p><p></p><p>Anyway, I think I have enough to go on, here, but if anyone has any other ideas, please speak up! If they don't help me, they might appeal to other readers...</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5444068, member: 2093"] Y'all are champions, THANKS! The particular area is heavily wooded, lightly hilly, and moist-temperate inland (think east-central Ohio). The best farming is either cattle, dairy and poultry. Natural resources include clay and coal. There's also a lot of beaver and other fur-bearing animals, bear, deer, etc... It is mildly dangerous - I don't see this area as a place where just traveling through puts you at much risk of anything but bandits; however, there ARE goblins and kobolds and mites in the general region. Walls are a real necessity, but an island/moat might be overkill. I also don't see the military from either of the two (moderately) nearby kingdoms as coming out this far, so it isn't a patrol station; the highroad is a few miles away - the real reason this outpost exists is to serve those who don't WANT contact with those on the road. Either they're the woodsfolk (barbarian types who are reluctant to meet the civilized folk) or criminal types, or just prospector/hunter/adventurer types who try to avoid "the public eye". Anyway, I think I have enough to go on, here, but if anyone has any other ideas, please speak up! If they don't help me, they might appeal to other readers... [/QUOTE]
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