Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Small Glance at PF2's Equip & Armour
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 7414729"><p>Honestly, even people who play WoW don't like dealing with sockets. It's just more places to have to number crunch "Best in Slot" items.</p><p></p><p>I like that 5E reduced the number of magic items you could use <em>period</em>. I think PF2 may find some middle ground with using Charisma as the "magic item stat"...if they don't go crazy with sub-slots. There was a time in WoW where any given piece of gear was likely to have 2-3 sockets on it, and then they added the ability to enchant your gear on top of that. So, that's like 10 slots of gear for ~25 gems and there was ZERO creativity to any of it because you always socketed the gems that were best for your spec. </p><p></p><p>I don't mind PF2 using this idea...because even class build guides have always has some degree of flexibility based on the style of character you wanted, and really OP classes always have room to "build down" for less power and more creativity. My concern is the gear treadmill, which even as a lover of 4E, I didn't enjoy in 4E either, just as I don't enjoy it in MMOs.</p><p></p><p>You start off with "basic gear" then "green gear" then "blue gear" then "purple gear" and so on, constantly replacing and throwing away your previous gear. It works in an MMO because most MMOs need to simulate some degree of an actual economy, and they have powerful computers to power this simulation. TTRPGs just have people. </p><p></p><p>Anyway, if PF2 can find a way to make it creative, great. I'm not holding my breath.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7414729"] Honestly, even people who play WoW don't like dealing with sockets. It's just more places to have to number crunch "Best in Slot" items. I like that 5E reduced the number of magic items you could use [I]period[/I]. I think PF2 may find some middle ground with using Charisma as the "magic item stat"...if they don't go crazy with sub-slots. There was a time in WoW where any given piece of gear was likely to have 2-3 sockets on it, and then they added the ability to enchant your gear on top of that. So, that's like 10 slots of gear for ~25 gems and there was ZERO creativity to any of it because you always socketed the gems that were best for your spec. I don't mind PF2 using this idea...because even class build guides have always has some degree of flexibility based on the style of character you wanted, and really OP classes always have room to "build down" for less power and more creativity. My concern is the gear treadmill, which even as a lover of 4E, I didn't enjoy in 4E either, just as I don't enjoy it in MMOs. You start off with "basic gear" then "green gear" then "blue gear" then "purple gear" and so on, constantly replacing and throwing away your previous gear. It works in an MMO because most MMOs need to simulate some degree of an actual economy, and they have powerful computers to power this simulation. TTRPGs just have people. Anyway, if PF2 can find a way to make it creative, great. I'm not holding my breath. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Small Glance at PF2's Equip & Armour
Top