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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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A small handful of new 5E designers' quotes: Design Goals, Healers, Art, OGL
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<blockquote data-quote="Morrus" data-source="post: 5771939" data-attributes="member: 1"><p><span style="font-size: 12px">I've added the following quotes to the <a href="http://www.enworld.org/index.php?page=dnd5e" target="_blank">D&D 5E Info page</a>. As I add more information to that page, I'll periodically summarize the additions here in the news to help you keep track.</span><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px">"I'm the lead designer of a project that will likely evolve into a new iteration of the <em>Dungeons & Dragons</em> ruleset. It's meant to be a set of rules that unites all the previous editions, and the players of those editions. It's a big project, and we plan on involving all comers to playtest and voice their opinions, because really, what's the point of designing a game no one wants to play? And who knows better what D&D players want than, well, D&D players. " - <a href="http://montecook.livejournal.com/248973.html" target="_blank">Monte Cook</a>.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">"I don't think 'requiring someone to be a healer' is a sacred cow, but having healers in the game is. I wouldn't want to see D&D do away with healing, but I don't think there's anything keeping us from exploring a version of D&D where players can simply play anything they want, ignoring concepts like role and function when putting together their party." - <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4ro3/20120110" target="_blank">Rodney Thompson</a>.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">"So if you are a diehard BECMI/Rules Cyclopedia enthusiast or have embraced 4th edition, loved 2nd edition, 3rd edition, or never moved on from 1st edition, we’re creating this game for you. Imagine a game where you can play the version of D&D you love best. And then imagine everyone plays at the same table, in the same adventure." - <a href="http://www.robertjschwalb.com/2012/01/dungeons-dragons-next/" target="_blank">Robert Schwalb</a>.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><a href="http://theartorder.com/2012/01/09/the-future-of-dungeons-dragons/" target="_blank">The Future of Dungeons & Dragons</a> by D&D's Senior Art Director, Jon Schindehette (who will also be writing some articles for DDI "to talk about the creative process involved with the creation of D&D, and the art and artists of Dungeons & Dragons" starting in February).</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">Teos Abadia was another one present at WotC for the early playtest, and his thoughts are <a href="http://community.wizards.com/alphastream1/blog/2012/01/09/from_odd_to_playtesting_new_editions" target="_blank">here</a>. (Thanks to <strong>Shawn</strong>).</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">"And although of course no one can possibly speak with actual authority of the future on this topic, I can assure you that the OGL issues that plagued 4th Edition's release are lessons that did not go unheeded." - <a href="https://plus.google.com/u/0/105764963452202246224/posts/a8xrVxqxEzz" target="_blank">Bruce Cordell</a>. (Thanks to <strong>Daniel</strong> for forwarding me that).</span></li> </ul><p><span style="font-size: 12px">Please feel free to <a href="http://www.enworld.org/index.php?page=contact" target="_blank">email with</a> your scoops! </span></p></blockquote><p></p>
[QUOTE="Morrus, post: 5771939, member: 1"] [SIZE=3]I've added the following quotes to the [URL="http://www.enworld.org/index.php?page=dnd5e"]D&D 5E Info page[/URL]. As I add more information to that page, I'll periodically summarize the additions here in the news to help you keep track.[/SIZE][SIZE=3] [/SIZE] [LIST] [*][SIZE=3]"I'm the lead designer of a project that will likely evolve into a new iteration of the [I]Dungeons & Dragons[/I] ruleset. It's meant to be a set of rules that unites all the previous editions, and the players of those editions. It's a big project, and we plan on involving all comers to playtest and voice their opinions, because really, what's the point of designing a game no one wants to play? And who knows better what D&D players want than, well, D&D players. " - [URL="http://montecook.livejournal.com/248973.html"]Monte Cook[/URL].[/SIZE] [*][SIZE=3]"I don't think 'requiring someone to be a healer' is a sacred cow, but having healers in the game is. I wouldn't want to see D&D do away with healing, but I don't think there's anything keeping us from exploring a version of D&D where players can simply play anything they want, ignoring concepts like role and function when putting together their party." - [URL="http://www.wizards.com/dnd/Article.aspx?x=dnd/4ro3/20120110"]Rodney Thompson[/URL].[/SIZE] [*][SIZE=3]"So if you are a diehard BECMI/Rules Cyclopedia enthusiast or have embraced 4th edition, loved 2nd edition, 3rd edition, or never moved on from 1st edition, we’re creating this game for you. Imagine a game where you can play the version of D&D you love best. And then imagine everyone plays at the same table, in the same adventure." - [URL="http://www.robertjschwalb.com/2012/01/dungeons-dragons-next/"]Robert Schwalb[/URL].[/SIZE] [*][SIZE=3][URL="http://theartorder.com/2012/01/09/the-future-of-dungeons-dragons/"]The Future of Dungeons & Dragons[/URL] by D&D's Senior Art Director, Jon Schindehette (who will also be writing some articles for DDI "to talk about the creative process involved with the creation of D&D, and the art and artists of Dungeons & Dragons" starting in February).[/SIZE] [*][SIZE=3]Teos Abadia was another one present at WotC for the early playtest, and his thoughts are [URL="http://community.wizards.com/alphastream1/blog/2012/01/09/from_odd_to_playtesting_new_editions"]here[/URL]. (Thanks to [B]Shawn[/B]).[/SIZE] [*][SIZE=3]"And although of course no one can possibly speak with actual authority of the future on this topic, I can assure you that the OGL issues that plagued 4th Edition's release are lessons that did not go unheeded." - [URL="https://plus.google.com/u/0/105764963452202246224/posts/a8xrVxqxEzz"]Bruce Cordell[/URL]. (Thanks to [B]Daniel[/B] for forwarding me that).[/SIZE] [/LIST][SIZE=3]Please feel free to [URL="http://www.enworld.org/index.php?page=contact"]email with[/URL] your scoops! [/SIZE] [/QUOTE]
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A small handful of new 5E designers' quotes: Design Goals, Healers, Art, OGL
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