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*TTRPGs General
A small publishers payment system for artists
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<blockquote data-quote="meatpopsicl3" data-source="post: 1352066" data-attributes="member: 4723"><p><strong>Another Alternative</strong></p><p></p><p></p><p></p><p>At 3ednd.com, we avoid royalty payments like the plague -- anything that requires maintenance more than once every 2 years (except products and the website, of course) is shunned.</p><p></p><p>Royalty Payments take time, and by far the biggest expense you're going to have is <strong>Your Time</strong> -- and Royalty Payments inevitably cause disputes, which takes more time, and leads to poor relationships with artists, which leads to causing you to spend more time looking for artists to replace the ones that don't want to work with you anymore because of payment disputes.</p><p></p><p>I've never done Royalty Payments at 3ednd.com so that I could avoid all this completely.</p><p></p><p>Here are some alternatives:</p><p></p><p>1) Don't buy the copyright. That's right, you heard me, don't buy the copyright to the art. I know it sounds like heresy, but hear me out. Lease it instead -- that's what we do at 3ednd.com, we use an Artist Commission Contract that allows us to USE the artwork for 2 years and can be renewed every year for the same price. Artists will often respond _really_ well to this because it allow them to re-sell their work after you no longer want to use it. by doing this, you can often negotiate for a lower price.</p><p></p><p>2) If you don't have money, offer what you do have. Is the artist looking for exposure maybe? Well, if your website has a lot of traffic, offer to put the artwork on the top of you homepage for at least a month -- this is good for your product, and good exposure for the artist. Again, many artists who are just starting out will gladly lower their prices if they know that their work will be seen by 1,000 - 2,000 people per day.</p><p></p><p>3) Offer to put links on your site to the artist's website (if he/she has one) where people can see their work and even buy it (if the artist has all that in place). Offer to put her/his site URL right in your publication (or even IMG link around the art itself) -- PDF lets you do this, so take advantage of it.</p><p></p><p>From my own personal experiences, I've contracted with 2 different artists over 3ednd.com's run since Dec 1, 2003 and have developed very good relationships with both of them, and they've both said they'd work for 3ednd.com again in a heartbeat -- so I know these alternatives work.</p><p></p><p>...hope that helps.</p></blockquote><p></p>
[QUOTE="meatpopsicl3, post: 1352066, member: 4723"] [b]Another Alternative[/b] At 3ednd.com, we avoid royalty payments like the plague -- anything that requires maintenance more than once every 2 years (except products and the website, of course) is shunned. Royalty Payments take time, and by far the biggest expense you're going to have is [B]Your Time[/B] -- and Royalty Payments inevitably cause disputes, which takes more time, and leads to poor relationships with artists, which leads to causing you to spend more time looking for artists to replace the ones that don't want to work with you anymore because of payment disputes. I've never done Royalty Payments at 3ednd.com so that I could avoid all this completely. Here are some alternatives: 1) Don't buy the copyright. That's right, you heard me, don't buy the copyright to the art. I know it sounds like heresy, but hear me out. Lease it instead -- that's what we do at 3ednd.com, we use an Artist Commission Contract that allows us to USE the artwork for 2 years and can be renewed every year for the same price. Artists will often respond _really_ well to this because it allow them to re-sell their work after you no longer want to use it. by doing this, you can often negotiate for a lower price. 2) If you don't have money, offer what you do have. Is the artist looking for exposure maybe? Well, if your website has a lot of traffic, offer to put the artwork on the top of you homepage for at least a month -- this is good for your product, and good exposure for the artist. Again, many artists who are just starting out will gladly lower their prices if they know that their work will be seen by 1,000 - 2,000 people per day. 3) Offer to put links on your site to the artist's website (if he/she has one) where people can see their work and even buy it (if the artist has all that in place). Offer to put her/his site URL right in your publication (or even IMG link around the art itself) -- PDF lets you do this, so take advantage of it. From my own personal experiences, I've contracted with 2 different artists over 3ednd.com's run since Dec 1, 2003 and have developed very good relationships with both of them, and they've both said they'd work for 3ednd.com again in a heartbeat -- so I know these alternatives work. ...hope that helps. [/QUOTE]
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