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Level Up: Advanced 5th Edition (A5E)
A Sneak Peek At Magic
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<blockquote data-quote="Grantypants" data-source="post: 8137980" data-attributes="member: 6917406"><p>I like the spell schools and standardized spell ranges as keywords, but I'd like to see those keywords used elsewhere in the game too. Do you plan to make weapons use the same range categories? </p><p></p><p>I also like seeing the class names in the spell descriptions. That's a big usability improvement over original recipe 5e. The trouble is that any new spellcasting classes released after the <em>Level Up</em> core book would be left out of the core book spell descriptions. </p><p></p><p>I would like to see some more explanation of "seen" as a spell component. Does that include the sorts of hand gestures that were covered by the somatic component? Would spellcasters whose hands were visible but full or tied up still count as "seen"?</p><p></p><p>I support the fireball nerf and the rare spells as presented. The rare spells players find as treasure might be just a damage boost or might be something more complicated. The magic weapons in the same treasure hoard work the same way. For some players, a damage boost might not be as satisfying as getting something that works differently, but I think it's better to include both options and let the DM decide what to give out. That process works pretty well for magic items, as long as the DM has a good selection of magic items or rare spells to give out.</p><p></p><p>I'd also vote to use the word "level" to describe fewer things in game, even if it is in the name of the game. <img class="smilie smilie--emoji" loading="lazy" alt="🙃" title="Upside-down face :upside_down:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f643.png" data-shortname=":upside_down:" /></p></blockquote><p></p>
[QUOTE="Grantypants, post: 8137980, member: 6917406"] I like the spell schools and standardized spell ranges as keywords, but I'd like to see those keywords used elsewhere in the game too. Do you plan to make weapons use the same range categories? I also like seeing the class names in the spell descriptions. That's a big usability improvement over original recipe 5e. The trouble is that any new spellcasting classes released after the [I]Level Up[/I] core book would be left out of the core book spell descriptions. I would like to see some more explanation of "seen" as a spell component. Does that include the sorts of hand gestures that were covered by the somatic component? Would spellcasters whose hands were visible but full or tied up still count as "seen"? I support the fireball nerf and the rare spells as presented. The rare spells players find as treasure might be just a damage boost or might be something more complicated. The magic weapons in the same treasure hoard work the same way. For some players, a damage boost might not be as satisfying as getting something that works differently, but I think it's better to include both options and let the DM decide what to give out. That process works pretty well for magic items, as long as the DM has a good selection of magic items or rare spells to give out. I'd also vote to use the word "level" to describe fewer things in game, even if it is in the name of the game. 🙃 [/QUOTE]
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A Sneak Peek At Magic
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