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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Sneak Peek At Magic
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<blockquote data-quote="tetrasodium" data-source="post: 8142303" data-attributes="member: 93670"><p>Start with this from dmg 266</p><p>[ATTACH=full]129736[/ATTACH]</p><p></p><p>It should be the easiest way to put a check on the instant recovery of HP from choosing not to risk things like forced march penalties by sleeping at night but the way cure wounds scales completely defeats it & other methods like changing it from full hp<a href="https://www.enworld.org/threads/the-problem-with-5e.676818/post-8140881" target="_blank"> to some lesser value</a> each long rest but the way cure wounds scales allowing spellSlotD8+mod means that anyone with that one spell prepared can burn every unused spellslot & likely heal the group completely immediately before recovering all of their spell slots. If they had to prepare 3-4 spells that cuts hard into their effectiveness unless they consider healing a significant part their combat role in the party. Making it scale poorly allows some middle ground without being easy to use efficiently. Having the default/core scaling spell as a rare spell means that a gm who likes the trivial recovery can just say that the spell is not rare rather than a more involved houserule the other way around</p><p>[ATTACH=full]129737[/ATTACH]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8142303, member: 93670"] Start with this from dmg 266 [ATTACH type="full" alt="1607351612007.png"]129736[/ATTACH] It should be the easiest way to put a check on the instant recovery of HP from choosing not to risk things like forced march penalties by sleeping at night but the way cure wounds scales completely defeats it & other methods like changing it from full hp[URL='https://www.enworld.org/threads/the-problem-with-5e.676818/post-8140881'] to some lesser value[/URL] each long rest but the way cure wounds scales allowing spellSlotD8+mod means that anyone with that one spell prepared can burn every unused spellslot & likely heal the group completely immediately before recovering all of their spell slots. If they had to prepare 3-4 spells that cuts hard into their effectiveness unless they consider healing a significant part their combat role in the party. Making it scale poorly allows some middle ground without being easy to use efficiently. Having the default/core scaling spell as a rare spell means that a gm who likes the trivial recovery can just say that the spell is not rare rather than a more involved houserule the other way around [ATTACH type="full" alt="1607352122599.png"]129737[/ATTACH] [/QUOTE]
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