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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Sneak Peek At Magic
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<blockquote data-quote="tetrasodium" data-source="post: 8143404" data-attributes="member: 93670"><p>wrt the specialization, compare warcaster to GWM/Sharpshooter's -5/+10 plus extra stuff. A caster (blaster/glass cannon especially) is <em>usually</em> going to make efforts to avoid being in a situation where they could make an AoO & the concentration check benefit only helps if they are using concentration spells instead of the "intentionally overtuned" direct damage nukes a 5e blaster relies on. Since the blaster can't really specialize beyond picking a very specific set of spells every other caster has basically the same blaster ability & can't specialize into their role either. a5e seems to be correcting that bug.</p><p></p><p>As an example of that correction in conjunction with things like scaling the base fireball back & adding rare spells the gm <em>could</em> award you have stuff like the sorcerer</p><p>[spoiler="manifestations"]</p><p>[ATTACH=full]129808[/ATTACH]</p><p>[/spoiler]</p><p>[spoiler="evolving manifestations"]</p><p>[ATTACH=full]129809[/ATTACH]</p><p>[ATTACH=full]129810[/ATTACH]</p><p>[/spoiler]</p><p>to say nothing of all the really nasty debuffs & such in the martial combat maneuvers we already have across fighter/rogue/ranger. A sorcerer who specializes in fire with ne or both fire manifestations is absolutely going to have a massively different blasting capability than one specializing in acid & if my guess on cold spells being likely to extend the cold cantrips have debuffs trend to include debuffs o leveled cold spells they are both going to be very different from one focused more on doing damage while making the bbeg have an awful day in the face of the sorcerer's allies.</p><p></p><p>On the spellcraft rolls to learn a spell instead of <em>just </em>scribing it or gold, it's important to remember all the system differences & extreme power of magic back then. I think that they could <em>maybe</em> bring it back depending on how things like rare spells & spell tags play out but think the end result might make the spellless ranger look positively stock to do it right <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8143404, member: 93670"] wrt the specialization, compare warcaster to GWM/Sharpshooter's -5/+10 plus extra stuff. A caster (blaster/glass cannon especially) is [I]usually[/I] going to make efforts to avoid being in a situation where they could make an AoO & the concentration check benefit only helps if they are using concentration spells instead of the "intentionally overtuned" direct damage nukes a 5e blaster relies on. Since the blaster can't really specialize beyond picking a very specific set of spells every other caster has basically the same blaster ability & can't specialize into their role either. a5e seems to be correcting that bug. As an example of that correction in conjunction with things like scaling the base fireball back & adding rare spells the gm [I]could[/I] award you have stuff like the sorcerer [spoiler="manifestations"] [ATTACH type="full"]129808[/ATTACH] [/spoiler] [spoiler="evolving manifestations"] [ATTACH type="full"]129809[/ATTACH] [ATTACH type="full"]129810[/ATTACH] [/spoiler] to say nothing of all the really nasty debuffs & such in the martial combat maneuvers we already have across fighter/rogue/ranger. A sorcerer who specializes in fire with ne or both fire manifestations is absolutely going to have a massively different blasting capability than one specializing in acid & if my guess on cold spells being likely to extend the cold cantrips have debuffs trend to include debuffs o leveled cold spells they are both going to be very different from one focused more on doing damage while making the bbeg have an awful day in the face of the sorcerer's allies. On the spellcraft rolls to learn a spell instead of [I]just [/I]scribing it or gold, it's important to remember all the system differences & extreme power of magic back then. I think that they could [I]maybe[/I] bring it back depending on how things like rare spells & spell tags play out but think the end result might make the spellless ranger look positively stock to do it right ;) [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
A Sneak Peek At Magic
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