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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Sneak Peek At Magic
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<blockquote data-quote="tetrasodium" data-source="post: 8158505" data-attributes="member: 93670"><p>we do similar with weapons in most of the real world (even the US*). A lot of weapons a normal person simply can not own let alone purchase due to regulations. Somehow obtaining one then getting caught having it can land you in a heap of trouble (fines, misdemeanor/felony charges, etc) unless you have very specific licenses & up to date paperwork. I run most of my games in eberron where the point of concern might be most applicable out of the wotc settings & wouldn't even need to do much because I've long since required players to somehow obtain a similar license/certification just to buy or travel with higher grades of magic weapons so would only need to decide if a license on top of whatever the source of the still living spell wants to demand before letting a friendly pc scribe it is justified or not for a given spell. The license even works well for story reasons because a well connected or politically powerful npc can offer <em>(or threaten to/actually revoke)</em> it as a reward for doing something. If the PCs find the rare spells in possession of a defeated foe rather than obtaining it on friendly terms it just means that the players might need to make getting the needed paperwork for the caster a similar priority as if it were a higher grade magic weapon they found.</p><p></p><p>even in a setting like darksun you have the SKs and their forces hunting down people with that kind of stuff without approval. The only difference is that the license might be much more difficult to obtain.</p><p></p><p></p><p></p><p>* Try to buy a machine gun, still functional landmines, or antiaircraft weaponry as a few easy examples</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8158505, member: 93670"] we do similar with weapons in most of the real world (even the US*). A lot of weapons a normal person simply can not own let alone purchase due to regulations. Somehow obtaining one then getting caught having it can land you in a heap of trouble (fines, misdemeanor/felony charges, etc) unless you have very specific licenses & up to date paperwork. I run most of my games in eberron where the point of concern might be most applicable out of the wotc settings & wouldn't even need to do much because I've long since required players to somehow obtain a similar license/certification just to buy or travel with higher grades of magic weapons so would only need to decide if a license on top of whatever the source of the still living spell wants to demand before letting a friendly pc scribe it is justified or not for a given spell. The license even works well for story reasons because a well connected or politically powerful npc can offer [I](or threaten to/actually revoke)[/I] it as a reward for doing something. If the PCs find the rare spells in possession of a defeated foe rather than obtaining it on friendly terms it just means that the players might need to make getting the needed paperwork for the caster a similar priority as if it were a higher grade magic weapon they found. even in a setting like darksun you have the SKs and their forces hunting down people with that kind of stuff without approval. The only difference is that the license might be much more difficult to obtain. * Try to buy a machine gun, still functional landmines, or antiaircraft weaponry as a few easy examples [/QUOTE]
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A Sneak Peek At Magic
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