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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Sneak Peek At Magic
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<blockquote data-quote="Caliburn101" data-source="post: 8158826" data-attributes="member: 6802178"><p>Then don't put them into your campaign, the game will still be fine without them. Apologies if that sounds trite, but your issue with the variant spells is that in your homebrew world they would spread quickly, which is of course a fact relevant to your world - and is therefore subject to change by you, or to look at it from the flip-side, is an issue you nevertheless choose to keep in your world. In the latter case just leave the variant spells out, or do something imaginative such as have them 'imprint' on only those casters who have been through some sort of trial to master them - so they cannot be casually shared. There are a number of ways to have them in your gameworld without them becoming the standard, but I really don't think they should not be in the rules because of the corner case of your homebrew world setup.</p><p></p><p>[USER=1]@Morrus[/USER] This does however raise an interesting point - perhaps you could have a sidebar explaining how such spells might be introduced into a setting and remain rare and special even where magic is more ubiquitous?</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 8158826, member: 6802178"] Then don't put them into your campaign, the game will still be fine without them. Apologies if that sounds trite, but your issue with the variant spells is that in your homebrew world they would spread quickly, which is of course a fact relevant to your world - and is therefore subject to change by you, or to look at it from the flip-side, is an issue you nevertheless choose to keep in your world. In the latter case just leave the variant spells out, or do something imaginative such as have them 'imprint' on only those casters who have been through some sort of trial to master them - so they cannot be casually shared. There are a number of ways to have them in your gameworld without them becoming the standard, but I really don't think they should not be in the rules because of the corner case of your homebrew world setup. [USER=1]@Morrus[/USER] This does however raise an interesting point - perhaps you could have a sidebar explaining how such spells might be introduced into a setting and remain rare and special even where magic is more ubiquitous? [/QUOTE]
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A Sneak Peek At Magic
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