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*Dungeons & Dragons
A Sneak Peek of the 2024 D&D Dungeon Master's Guide
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<blockquote data-quote="Dire Bare" data-source="post: 9494762" data-attributes="member: 18182"><p>"Least successful" is an odd complaint, whether it's about the sales or usability of the DMG.</p><p></p><p>Everybody who plays the game needs the PHB. Well, I suppose you could just use the Basic or Starter rules, but most folks graduate to the full Players Handbook.</p><p></p><p>Not everybody needs the DMG, not even Dungeon Masters. The 2014 DMG was filled with great stuff, but wasn't organized as well as it could have been. And a lot of players with no interest in DMing never read it. And lots of DMs couldn't be bothered to read it, regardless of how well or not it was organized.</p><p></p><p>The DMG is a "core" book, but it is also an optional one. You don't need it to run a game. Now, if you want to level up your DMing skills, you probably should pick it up and read it!</p><p></p><p>The MM is interesting. If you run published adventures and they include all the monsters, you don't need the Monster Manual either. But if the adventures you choose to run rely on the MM, or you create your own adventures, the MM is a very useful book for DMs.</p><p></p><p>So, is the DMG the "least successful" or "least useful" of the three core books? I guess so, but it seems a meaningless complaint to me.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 9494762, member: 18182"] "Least successful" is an odd complaint, whether it's about the sales or usability of the DMG. Everybody who plays the game needs the PHB. Well, I suppose you could just use the Basic or Starter rules, but most folks graduate to the full Players Handbook. Not everybody needs the DMG, not even Dungeon Masters. The 2014 DMG was filled with great stuff, but wasn't organized as well as it could have been. And a lot of players with no interest in DMing never read it. And lots of DMs couldn't be bothered to read it, regardless of how well or not it was organized. The DMG is a "core" book, but it is also an optional one. You don't need it to run a game. Now, if you want to level up your DMing skills, you probably should pick it up and read it! The MM is interesting. If you run published adventures and they include all the monsters, you don't need the Monster Manual either. But if the adventures you choose to run rely on the MM, or you create your own adventures, the MM is a very useful book for DMs. So, is the DMG the "least successful" or "least useful" of the three core books? I guess so, but it seems a meaningless complaint to me. [/QUOTE]
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A Sneak Peek of the 2024 D&D Dungeon Master's Guide
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