Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
A Sojourn in Sairundan [Judge: Manzanita]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rae ArdGaoth" data-source="post: 3647745" data-attributes="member: 21064"><p>Conuld jabs his quarterstaff into the man's gut, doing some damage to the organs inside. (<span style="color: red">4 damage</span>)</p><p></p><p>The bat, it's master incapacitated, flits away into the dark day.</p><p></p><p>The last man Kurgahz knocked down (B1) <a href="http://invisiblecastle.com/find.py?id=1155477" target="_blank">bleeds</a>. (<span style="color: red">1 damage</span>)</p><p></p><p>The man who Cludge felled at the very beginning of the battle (B8) keeps breathing. (<span style="color: lime">Resuscitated</span> by the Retcon gods)</p><p></p><p>Lasair calls out to the attackers and drops to the ground to <a href="http://invisiblecastle.com/find.py?id=1155483" target="_blank">stop</a> the bleeding of one of the men she lacerated (B4). Lasair... ([spoiler]can't tell which man is the father. The <em>ziivash</em> stream, so clear before, has blended in with the writhing chaos of the battle.[/spoiler])</p><p></p><p>Cludge's bellow seems to have an effect on the fleeing archer. The footsteps stop suddenly.</p><p></p><p>The other man cut with Lasair's crystals (B3) twitches and coughs <a href="http://invisiblecastle.com/find.py?id=1155525" target="_blank">blood</a>. (<span style="color: red">1 damage</span>)</p><p></p><p>Kurgahz moves beside Shadya and finishes the job that Conuld started. (<span style="color: red">8 damage</span>, B2 is <span style="color: orange">down</span>)</p><p></p><p>The man just felled by Kurgahz (B2) and the one who failed to flank him (B7) both <a href="http://invisiblecastle.com/find.py?id=1155525" target="_blank">bleed</a>. (<span style="color: red">1 damage</span> each)</p><p></p><p>No arrow comes flying from the woods on this side of the bridge. No sound of fleeing footsteps comes either.</p><p></p><p>Back on Cludge's side, a woman comes trudging carefully out of the forest. She holds her bow above her head with both hands. It's hard to tell in the rain, but Cludge... ([spoiler]sees the blue tattoos on her as well. Also, he thinks she's crying.[/spoiler])</p><p></p><p><em>OOC: All the combatants have been neutralized, but I'm staying in combat mode because people are losing HP every round. If <u>everybody</u> chooses to ignore the fallen enemies, we'll leave combat mode.</em></p><p><em></em></p><p><em><strong>Round 4:</strong></em></p><p><em>Time - 9:45:24</em></p><p><em></em></p><p><em><strong>Initiative:</strong></em></p><p><em><strong>Shadya «</strong></em></p><p><em>Conuld (<span style="color: red">9 HP</span>, <span style="color: blue">+4 AC until 11:45:00 AM</span>)</em></p><p><em>Bandit 8 (<span style="color: Red"><s>27</s> 16 damage</span>, <span style="color: orange">down</span>, <span style="color: orange">stable until 10:45:06 AM</span>)</em></p><p><em>Bandit 1 (<span style="color: red">9 damage</span>, <span style="color: orange">down</span>)</em></p><p><em>Bat (In Conuld's face)</em></p><p><em>Lasair (<span style="color: blue">+15 temporary HP until 9:49:00 AM</span>, <span style="color: blue">-8pp</span>)</em></p><p><em>Cludge (<span style="color: lime">15 HP</span>)</em></p><p><em>Bandit 3 (<span style="color: red">13 damage</span>, <span style="color: orange">down</span>)</em></p><p><em>Bandit 4 (<span style="color: red">12 damage</span>, <span style="color: orange">down</span>, <span style="color: orange">stable</span>)</em></p><p><em>Kurgahz</em></p><p><em>Bandit 7 (<span style="color: red">10 damage</span>, <span style="color: orange">down</span>)</em></p><p><em>Bandit 2 (<span style="color: red">13 damage</span>, <span style="color: orange">down</span>)</em></p><p><em>Bandit 5 (bow, surrendered, Cludge's side)</em></p><p><em>Bandit 6 (bow, out of sight, probably stationary, Kurgahz's side)</em></p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 3647745, member: 21064"] Conuld jabs his quarterstaff into the man's gut, doing some damage to the organs inside. ([color=red]4 damage[/color]) The bat, it's master incapacitated, flits away into the dark day. The last man Kurgahz knocked down (B1) [url=http://invisiblecastle.com/find.py?id=1155477]bleeds[/url]. ([color=red]1 damage[/color]) The man who Cludge felled at the very beginning of the battle (B8) keeps breathing. ([color=lime]Resuscitated[/color] by the Retcon gods) Lasair calls out to the attackers and drops to the ground to [url=http://invisiblecastle.com/find.py?id=1155483]stop[/url] the bleeding of one of the men she lacerated (B4). Lasair... ([spoiler]can't tell which man is the father. The [i]ziivash[/i] stream, so clear before, has blended in with the writhing chaos of the battle.[/spoiler]) Cludge's bellow seems to have an effect on the fleeing archer. The footsteps stop suddenly. The other man cut with Lasair's crystals (B3) twitches and coughs [url=http://invisiblecastle.com/find.py?id=1155525]blood[/url]. ([color=red]1 damage[/color]) Kurgahz moves beside Shadya and finishes the job that Conuld started. ([color=red]8 damage[/color], B2 is [color=orange]down[/color]) The man just felled by Kurgahz (B2) and the one who failed to flank him (B7) both [url=http://invisiblecastle.com/find.py?id=1155525]bleed[/url]. ([color=red]1 damage[/color] each) No arrow comes flying from the woods on this side of the bridge. No sound of fleeing footsteps comes either. Back on Cludge's side, a woman comes trudging carefully out of the forest. She holds her bow above her head with both hands. It's hard to tell in the rain, but Cludge... ([spoiler]sees the blue tattoos on her as well. Also, he thinks she's crying.[/spoiler]) [i]OOC: All the combatants have been neutralized, but I'm staying in combat mode because people are losing HP every round. If [u]everybody[/u] chooses to ignore the fallen enemies, we'll leave combat mode. [b]Round 4:[/b] Time - 9:45:24 [b]Initiative:[/b] [b]Shadya «[/b] Conuld ([color=red]9 HP[/color], [color=blue]+4 AC until 11:45:00 AM[/color]) Bandit 8 ([COLOR=Red][s]27[/s] 16 damage[/COLOR], [color=orange]down[/color], [color=orange]stable until 10:45:06 AM[/color]) Bandit 1 ([color=red]9 damage[/color], [color=orange]down[/color]) Bat (In Conuld's face) Lasair ([color=blue]+15 temporary HP until 9:49:00 AM[/color], [color=blue]-8pp[/color]) Cludge ([color=lime]15 HP[/color]) Bandit 3 ([color=red]13 damage[/color], [color=orange]down[/color]) Bandit 4 ([color=red]12 damage[/color], [color=orange]down[/color], [color=orange]stable[/color]) Kurgahz Bandit 7 ([color=red]10 damage[/color], [color=orange]down[/color]) Bandit 2 ([color=red]13 damage[/color], [color=orange]down[/color]) Bandit 5 (bow, surrendered, Cludge's side) Bandit 6 (bow, out of sight, probably stationary, Kurgahz's side)[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
A Sojourn in Sairundan [Judge: Manzanita]
Top