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A Sojourn in Sairundan [Judge: Manzanita]
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<blockquote data-quote="Rystil Arden" data-source="post: 3666119" data-attributes="member: 29014"><p>(OOC: Yep, no more beat up Lasair or tie up Lasair. She's just going to try to reason with the River Folk straight off. New strategy, also true, is that she met them on the road and the kids, having realised the silver/platinum mistake, asked her to return the platinum to their people who would be passing by shortly</p><p></p><p>Lasair wouldn't bind them, but if the others do, she won't stop them--if we're splitting up, I don't want to slow the others down, so you can deal with the Lasair/Cludge side now before waiting to see how the others deal with security, I suspect. Jilna should be on Lasair's horse, which is probably still in light load if someone carries her bow for her. Other horses will be in medium, most probably. The other kids would probably be on foot, since Cludge is keeping his horse with him, though my suggestion is to have some of the sturdiest people on foot so they can Forced March or Hustle to keep up with the horses, and since we've been over how 14 Con is the party's lowest, that probably means a few party members should do it. </p><p></p><p>So they'll wind up with something like--horses move 40 move speed * 8 hours = 320 make-believe units, while walkers move 30 move speed * 8 hours + 60 move speed (hustle) * 2 hours = 360 make-believe units, plus the walkers are fatigued and take 1 nonlethal from Hustling twice and possibly a tad more if they fail some easy Con checks.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3666119, member: 29014"] (OOC: Yep, no more beat up Lasair or tie up Lasair. She's just going to try to reason with the River Folk straight off. New strategy, also true, is that she met them on the road and the kids, having realised the silver/platinum mistake, asked her to return the platinum to their people who would be passing by shortly Lasair wouldn't bind them, but if the others do, she won't stop them--if we're splitting up, I don't want to slow the others down, so you can deal with the Lasair/Cludge side now before waiting to see how the others deal with security, I suspect. Jilna should be on Lasair's horse, which is probably still in light load if someone carries her bow for her. Other horses will be in medium, most probably. The other kids would probably be on foot, since Cludge is keeping his horse with him, though my suggestion is to have some of the sturdiest people on foot so they can Forced March or Hustle to keep up with the horses, and since we've been over how 14 Con is the party's lowest, that probably means a few party members should do it. So they'll wind up with something like--horses move 40 move speed * 8 hours = 320 make-believe units, while walkers move 30 move speed * 8 hours + 60 move speed (hustle) * 2 hours = 360 make-believe units, plus the walkers are fatigued and take 1 nonlethal from Hustling twice and possibly a tad more if they fail some easy Con checks. [/QUOTE]
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A Sojourn in Sairundan [Judge: Manzanita]
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