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A Sojourn in Sairundan [Judge: Manzanita]
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<blockquote data-quote="Rae ArdGaoth" data-source="post: 3763802" data-attributes="member: 21064"><p>The highway ended at the city's end. Before you extends a road, of sorts, really just a path through the rocky hills. You move along it and pass by more ancient, walled foundations, but soon they are not so common, until finally you reach the last one, a skinny round thing that may have once been a tall tower. It's about time to stop moving for the day, so you make camp inside.</p><p></p><p>-------------------</p><p></p><p>The next day you continue your journey south west. It's windier and drier now, and you feel as though the breeze is pressing against you, slowing you down. Maybe that's just your imagination, but you're definitely moving slower than you were. The grass on these hills is hardier and tougher, and fewer trees grow here. Those that do are skinny whip-like trees that bend and move with the wind. </p><p></p><p>As you travel further, you pass through only a couple of settlements. The land is not as fertile past the city, and farming is far less profitable. A few ranches run alongside the road, separated from the road by wooden fences to keep the livestock in. In the second settlement's tavern you meet people who've never traveled past the Haunted City in their lives; their only contact with the world beyond is traders like Fehl. They tell you not to expect much more settled areas beyond their little community.</p><p></p><p>The wind blows constantly. There are no more trees, and even the grass seems to have a hard time surviving. The grass gives way to dirt, the dirt gives way to sand. A week out of that last settlement you reach a building called The Oasis. It's a small stone thing that looks millions of years old it's so weathered and beaten by the incessant wind. Inside is a small, leathery man. He greets you with a raspy voice, <span style="color: SandyBrown">"Name's Irid. I got a few beds if you want 'em, an' water. You'll need it out there in the drylands, I'm the last sure place for a while."</span></p><p></p><p><em>Travel up to the day before arriving at The Oasis:</em></p><p><em>2*4*2 nights in settlements= Travel fund: -16sp (Assuming Lasair and co. outside)</em></p><p><em>-17 days' trail rations</em></p><p><em>[Distance traveled: 1677 + 11*32 = 2221 miles]</em></p><p><em>[Time: 57 days]</em></p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 3763802, member: 21064"] The highway ended at the city's end. Before you extends a road, of sorts, really just a path through the rocky hills. You move along it and pass by more ancient, walled foundations, but soon they are not so common, until finally you reach the last one, a skinny round thing that may have once been a tall tower. It's about time to stop moving for the day, so you make camp inside. ------------------- The next day you continue your journey south west. It's windier and drier now, and you feel as though the breeze is pressing against you, slowing you down. Maybe that's just your imagination, but you're definitely moving slower than you were. The grass on these hills is hardier and tougher, and fewer trees grow here. Those that do are skinny whip-like trees that bend and move with the wind. As you travel further, you pass through only a couple of settlements. The land is not as fertile past the city, and farming is far less profitable. A few ranches run alongside the road, separated from the road by wooden fences to keep the livestock in. In the second settlement's tavern you meet people who've never traveled past the Haunted City in their lives; their only contact with the world beyond is traders like Fehl. They tell you not to expect much more settled areas beyond their little community. The wind blows constantly. There are no more trees, and even the grass seems to have a hard time surviving. The grass gives way to dirt, the dirt gives way to sand. A week out of that last settlement you reach a building called The Oasis. It's a small stone thing that looks millions of years old it's so weathered and beaten by the incessant wind. Inside is a small, leathery man. He greets you with a raspy voice, [COLOR=SandyBrown]"Name's Irid. I got a few beds if you want 'em, an' water. You'll need it out there in the drylands, I'm the last sure place for a while."[/COLOR] [i]Travel up to the day before arriving at The Oasis: 2*4*2 nights in settlements= Travel fund: -16sp (Assuming Lasair and co. outside) -17 days' trail rations [Distance traveled: 1677 + 11*32 = 2221 miles] [Time: 57 days][/i] [/QUOTE]
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A Sojourn in Sairundan [Judge: Manzanita]
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