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A Sojourn in Sairundan Part 2 [Judge: Manzanita]
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<blockquote data-quote="Rae ArdGaoth" data-source="post: 4554408" data-attributes="member: 21064"><p>Shadya heads off to the council chambers to speak with her father. Those that accompany her make it only to the dome's outer gate: entry is denied to all except Shadya, whose father is a council member.</p><p></p><p>With little to do and the city on high alert, the group spends the day at Hayder's home. In time, Shadya and Gram return with a grave report.</p><p></p><p><span style="color: darkorange">"Here's the thousand gold they gave you for your prisoners. Don't know what they're going to do with the orc. Don't think I want to know.</span></p><p><span style="color: darkorange"></span></p><p><span style="color: darkorange">"Things aren't bodin' well for our orc friends. Council's gone cyclone twisted, Hayder's tryin' to play mediator and getting nowhere fast. Th' public is too riled up, and the council members are scared out o' their minds. The short of it's that Kurgahz can't stay here in Helatia. You need t'get out, friend. And you others, right now you're outsiders who travel with an orc, an' I can't guarantee you safety in this city anymore.</span></p><p><span style="color: darkorange"></span></p><p><span style="color: darkorange">"There are tunnels underdesert that lead out o' Helatia. There's one here, beneath Hayder's house. There's also a storage room where Hayder keeps a few family relics. Shadya, here's the key. Your father wants you to take the blade and get out of the city. You others, Hayder wants you to have his ancestral items; he'd rather they get used by true heroes than stolen by the cowards who are running this city into the sands.</span></p><p><span style="color: darkorange"></span></p><p><span style="color: darkorange">"I'm going with you for a ways. There must be a cure for this poison, but it's not in this city. Sabil will last a while longer, but we have no time to waste. We leave as soon as possible. Gather your things, let's go."</span></p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 4554408, member: 21064"] Shadya heads off to the council chambers to speak with her father. Those that accompany her make it only to the dome's outer gate: entry is denied to all except Shadya, whose father is a council member. With little to do and the city on high alert, the group spends the day at Hayder's home. In time, Shadya and Gram return with a grave report. [color=darkorange]"Here's the thousand gold they gave you for your prisoners. Don't know what they're going to do with the orc. Don't think I want to know. "Things aren't bodin' well for our orc friends. Council's gone cyclone twisted, Hayder's tryin' to play mediator and getting nowhere fast. Th' public is too riled up, and the council members are scared out o' their minds. The short of it's that Kurgahz can't stay here in Helatia. You need t'get out, friend. And you others, right now you're outsiders who travel with an orc, an' I can't guarantee you safety in this city anymore. "There are tunnels underdesert that lead out o' Helatia. There's one here, beneath Hayder's house. There's also a storage room where Hayder keeps a few family relics. Shadya, here's the key. Your father wants you to take the blade and get out of the city. You others, Hayder wants you to have his ancestral items; he'd rather they get used by true heroes than stolen by the cowards who are running this city into the sands. "I'm going with you for a ways. There must be a cure for this poison, but it's not in this city. Sabil will last a while longer, but we have no time to waste. We leave as soon as possible. Gather your things, let's go."[/color] [/QUOTE]
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A Sojourn in Sairundan Part 2 [Judge: Manzanita]
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