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<blockquote data-quote="Endur" data-source="post: 424408" data-attributes="member: 3346"><p><strong>solo = monk</strong></p><p></p><p>My best recommendation for solo adventures is to play a Monk.</p><p></p><p>Particularly if its a high level adventure. </p><p></p><p>Most adventures will come to a "sudden end" if your solo character fails a saving throw and becomes a meal for the monsters. </p><p></p><p>Monks have high saving throws and the higher level Monks have SR and the ability to heal themselves. So the Monk characters should live a lot longer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cleave & Great Cleave seems to work very well in solo adventures too. (for that matter, Fireball works well in all kinds of adventures).</p><p></p><p>Monks also have lots of skills. And they don't really rely on finding the right magic item in a dungeon, unlike some classes (Paladin wants his holy sword, etc.).</p></blockquote><p></p>
[QUOTE="Endur, post: 424408, member: 3346"] [b]solo = monk[/b] My best recommendation for solo adventures is to play a Monk. Particularly if its a high level adventure. Most adventures will come to a "sudden end" if your solo character fails a saving throw and becomes a meal for the monsters. Monks have high saving throws and the higher level Monks have SR and the ability to heal themselves. So the Monk characters should live a lot longer. :) Cleave & Great Cleave seems to work very well in solo adventures too. (for that matter, Fireball works well in all kinds of adventures). Monks also have lots of skills. And they don't really rely on finding the right magic item in a dungeon, unlike some classes (Paladin wants his holy sword, etc.). [/QUOTE]
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